MAX_ARENA_BATTLES = 6;
NO_ARENA_SEASON = 0;
function ArenaFrame_OnLoad (self)
self:RegisterEvent("BATTLEFIELDS_SHOW");
self:RegisterEvent("BATTLEFIELDS_CLOSED");
self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS");
self:RegisterEvent("PARTY_LEADER_CHANGED");
end
function ArenaFrame_OnEvent (self, event, ...)
if ( IsBattlefieldArena() ) then
if ( event == "BATTLEFIELDS_SHOW" ) then
ShowUIPanel(ArenaFrame);
if ( ((GetNumPartyMembers() > 0) or (GetNumRaidMembers() > 0)) and IsPartyLeader() and GetCurrentArenaSeason()~=NO_ARENA_SEASON) then
ArenaFrame.selection = 1;
else
ArenaFrame.selection = 4;
end
if ( GetCurrentArenaSeason()==NO_ARENA_SEASON ) then
ArenaFrameZoneDescription:SetText(ARENA_MASTER_NO_SEASON_TEXT);
else
ArenaFrameZoneDescription:SetText(ARENA_MASTER_TEXT)
end
if ( not ArenaFrame:IsShown() ) then
CloseBattlefield();
return;
end
ArenaFrame_Update(self);
elseif ( event == "BATTLEFIELDS_CLOSED" ) then
HideUIPanel(ArenaFrame);
elseif ( event == "UPDATE_BATTLEFIELD_STATUS" ) then
ArenaFrame_Update(self);
end
if ( event == "PARTY_LEADER_CHANGED" ) then
ArenaFrame_Update(self);
end
end
end
function ArenaButton_OnClick(id)
getglobal("ArenaZone"..id):LockHighlight();
ArenaFrame.selection = id;
ArenaFrame_Update();
end
function ArenaFrame_Update (self)
local ARENA_TEAMS = {};
ARENA_TEAMS[1] = {size = 2};
ARENA_TEAMS[2] = {size = 3};
ARENA_TEAMS[3] = {size = 5};
-- This is a magic number. #ARENA_TEAMS is a slow operation. If the size of ARENA_TEAMS changes, update this.
local numArenaTeams = 3;
local button, battleType, teamSize;
for i=1, MAX_ARENA_BATTLES, 1 do
button = getglobal("ArenaZone"..i);
battleType = ARENA_RATED;
teamSize = i;
-- if buttons begin a second set of buttons for casual games, change text elements.
if ( i > numArenaTeams ) then
teamSize = teamSize - numArenaTeams;
battleType = ARENA_CASUAL;
end
-- build text string to populate each element.
button:SetText(format(PVP_TEAMTYPE, ARENA_TEAMS[teamSize].size, ARENA_TEAMS[teamSize].size).." "..battleType);
-- Set selected instance
if ( i == ArenaFrame.selection ) then
button:LockHighlight();
else
button:UnlockHighlight();
end
end
if ( ArenaFrame.selection > numArenaTeams ) then
ArenaFrameJoinButton:Enable();
else
ArenaFrameJoinButton:Disable();
end
if ( CanJoinBattlefieldAsGroup() ) then
if ( ((GetNumPartyMembers() > 0) or (GetNumRaidMembers() > 0)) and IsPartyLeader() and GetCurrentArenaSeason()~=NO_ARENA_SEASON) then
-- If this is true then can join as a group
ArenaFrameGroupJoinButton:Enable();
else
ArenaFrameGroupJoinButton:Disable();
end
ArenaFrameGroupJoinButton:Show();
else
ArenaFrameGroupJoinButton:Hide();
end
-- Enable or disable the group join button
if ( CanJoinBattlefieldAsGroup() ) then
if ( ((GetNumPartyMembers() > 0) or (GetNumRaidMembers() > 0)) and IsPartyLeader() ) then
-- If this is true then can join as a group
BattlefieldFrameGroupJoinButton:Enable();
else
BattlefieldFrameGroupJoinButton:Disable();
end
BattlefieldFrameGroupJoinButton:Show();
else
BattlefieldFrameGroupJoinButton:Hide();
end
end
function ArenaFrameJoinButton_OnClick(joinAs)
if ( ArenaFrame.selection < 4 ) then
JoinBattlefield(ArenaFrame.selection, 1, 1);
elseif ( ArenaFrame.selection > 3 and joinAs ) then
JoinBattlefield(ArenaFrame.selection - 3, 1);
else
JoinBattlefield(ArenaFrame.selection - 3);
end
HideUIPanel(ArenaFrame);
end