<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="Blizzard_TradeSkillUI.lua"/>
<Button name="TradeSkillSkillButtonTemplate" inherits="ClassTrainerSkillButtonTemplate" hidden="false" virtual="true">
<Scripts>
<OnClick>
if ( IsModifiedClick() ) then
HandleModifiedItemClick(GetTradeSkillRecipeLink(self:GetID()));
else
TradeSkillSkillButton_OnClick(self, button);
end
</OnClick>
</Scripts>
</Button>
<Button name="TradeSkillItemTemplate" inherits="QuestItemTemplate" virtual="true">
<Scripts>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT");
GameTooltip:SetTradeSkillItem(TradeSkillFrame.selectedSkill, self:GetID());
CursorUpdate(self);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
ResetCursor();
</OnLeave>
<OnUpdate>
CursorOnUpdate(self);
</OnUpdate>
<OnClick>
HandleModifiedItemClick(GetTradeSkillReagentItemLink(TradeSkillFrame.selectedSkill, self:GetID()));
</OnClick>
</Scripts>
</Button>
<Frame name="TradeSkillFrame" toplevel="true" movable="true" parent="UIParent" enableMouse="true" hidden="true">
<Size>
<AbsDimension x="384" y="512"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-104"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="34" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture name="TradeSkillFramePortrait">
<Size>
<AbsDimension x="60" y="60"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="7" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
</Anchors>
</Texture>
<Texture name="TradeSkillFrameBottomLeftTexture" file="Interface\TradeSkillFrame\UI-TradeSkill-BotLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
</Texture>
<Texture name="TradeSkillFrameBottomRightTexture" file="Interface\ClassTrainerFrame\UI-ClassTrainer-BotRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Texture>
<FontString name="TradeSkillFrameTitleText" inherits="GameFontNormal" text="Trade Skills">
<Anchors>
<Anchor point="TOP" relativeTo="TradeSkillFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-17"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture name="TradeSkillHorizontalBarLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
<Size>
<AbsDimension x="256" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="15" y="-221"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1.0" top="0" bottom="0.25"/>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-HorizontalBar">
<Size>
<AbsDimension x="75" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillHorizontalBarLeft" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.29296875" top="0.25" bottom="0.5"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="TradeSkillLinkButton">
<Size>
<AbsDimension x="32" y="16"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillFrameTitleText" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\TradeSkillFrame\UI-TradeSkill-LinkButton">
<TexCoords left="0" right="1.0" top="0" bottom="0.5"/>
</NormalTexture>
<HighlightTexture file="Interface\TradeSkillFrame\UI-TradeSkill-LinkButton" alphaMode="ADD">
<TexCoords left="0" right="1.0" top="0.5" bottom="1.0"/>
</HighlightTexture>
<Scripts>
<OnClick>
local link=GetTradeSkillListLink();
if (not ChatEdit_InsertLink(link) ) then
ChatFrameEditBox:Show();
ChatEdit_InsertLink(link);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self,"ANCHOR_TOPLEFT");
GameTooltip:SetText(LINK_TRADESKILL_TOOLTIP, nil, nil, nil, nil, 1);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<CheckButton name="TradeSkillFrameAvailableFilterCheckButton" inherits="UICheckButtonTemplate">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="70" y="-46"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TradeSkillFrameAvailableFilterCheckButtonText:SetText(CRAFT_IS_MAKEABLE);
</OnLoad>
<OnClick>
TradeSkillOnlyShowMakeable(self:GetChecked());
</OnClick>
<OnEnter>
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
GameTooltip:SetText(CRAFT_IS_MAKEABLE_TOOLTIP, nil, nil, nil, nil, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<HitRectInsets>
<AbsInset left="0" right="-75" top="0" bottom="0"/>
</HitRectInsets>
</CheckButton>
<StatusBar name="TradeSkillRankFrame" drawLayer="BACKGROUND" minValue="0" maxValue="1" defaultValue="0" enableMouse="false">
<Size>
<AbsDimension x="265" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="75" y="-36"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentSkillRank" inherits="GameFontHighlightSmall" justifyH="CENTER">
<Anchors>
<Anchor point="TOP" relativeTo="TradeSkillFrameTitleText">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="$parentBorder" file="Interface\PaperDollInfoFrame\UI-Character-Skills-BarBorder">
<Size>
<AbsDimension x="274" y="27"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBackground">
<Color r="1.0" g="1.0" b="1.0" a="0.2"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:RegisterEvent("SKILL_LINES_CHANGED");
</OnLoad>
<OnEvent>
if ( event == "SKILL_LINES_CHANGED" ) then
TradeSkillFrame_Update();
end
</OnEvent>
</Scripts>
<BarTexture name="$parentBar" file="Interface\PaperDollInfoFrame\UI-Character-Skills-Bar" />
<BarColor r="0.25" g="0.25" b="0.75" />
</StatusBar>
<EditBox name="$parentEditBox" autoFocus="false">
<Size>
<AbsDimension x="128" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="TradeSkillRankFrame" relativePoint="BOTTOMRIGHT">
<Offset x="2" y="2"/>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
<Size>
<AbsDimension x="8" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset x="-5" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
</Texture>
<Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
<Size>
<AbsDimension x="8" y="20"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset x="0" y="0"/>
</Anchor>
</Anchors>
<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
<Size>
<AbsDimension x="0" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
<Anchor point="RIGHT" relativeTo="$parentRight" relativePoint="LEFT"/>
</Anchors>
<TexCoords left="0.0625" right="0.9375" top="0" bottom="0.625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnShow>
self:SetText(SEARCH);
</OnShow>
<OnEnterPressed>
self:ClearFocus();
</OnEnterPressed>
<OnEscapePressed>
self:ClearFocus();
</OnEscapePressed>
<OnTextChanged>
TradeSkillFilter_OnTextChanged(self);
</OnTextChanged>
<OnEditFocusLost>
self:HighlightText(0, 0);
if ( self:GetText() == "" ) then
self:SetText(SEARCH);
end
</OnEditFocusLost>
<OnEditFocusGained>
self:HighlightText();
if ( self:GetText() == SEARCH ) then
self:SetText("");
end
</OnEditFocusGained>
</Scripts>
<FontString inherits="ChatFontSmall"/>
</EditBox>
<Frame name="TradeSkillExpandButtonFrame">
<Size>
<AbsDimension x="54" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="15" y="-71"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="TradeSkillExpandTabLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-ExpandTab-Left">
<Size>
<AbsDimension x="8" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture name="TradeSkillExpandTabMiddle" file="Interface\QuestFrame\UI-QuestLogSortTab-Middle">
<Size>
<AbsDimension x="38" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillExpandTabLeft" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="TradeSkillExpandTabRight" file="Interface\QuestFrame\UI-QuestLogSortTab-Right">
<Size>
<AbsDimension x="8" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillExpandTabMiddle" relativePoint="RIGHT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="TradeSkillCollapseAllButton" hidden="false" inherits="ClassTrainerSkillButtonTemplate">
<Size>
<AbsDimension x="40" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillExpandTabLeft" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(self:GetName()):SetText(ALL);
</OnLoad>
<OnClick>
TradeSkillCollapseAllButton_OnClick(self);
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
<Frame name="TradeSkillInvSlotDropDown" inherits="UIDropDownMenuTemplate" id="2">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-25" y="-66"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TradeSkillInvSlotDropDown_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
<Frame name="TradeSkillSubClassDropDown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="RIGHT" relativeTo="TradeSkillInvSlotDropDown" relativePoint="LEFT">
<Offset>
<AbsDimension x="35" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
TradeSkillSubClassDropDown_OnLoad(self);
</OnLoad>
</Scripts>
</Frame>
<Frame name="TradeSkillHighlightFrame" hidden="true">
<Size>
<AbsDimension x="293" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="TradeSkillHighlight" file="Interface\Buttons\UI-Listbox-Highlight2"/>
</Layer>
</Layers>
</Frame>
<Button name="TradeSkillSkill1" inherits="TradeSkillSkillButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillFrame">
<Offset>
<AbsDimension x="22" y="-96"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillSkill2" inherits="TradeSkillSkillButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkill1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillSkill3" inherits="TradeSkillSkillButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkill2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillSkill4" inherits="TradeSkillSkillButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkill3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillSkill5" inherits="TradeSkillSkillButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkill4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillSkill6" inherits="TradeSkillSkillButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkill5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillSkill7" inherits="TradeSkillSkillButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkill6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillSkill8" inherits="TradeSkillSkillButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkill7" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<ScrollFrame name="TradeSkillListScrollFrame" inherits="ClassTrainerListScrollFrameTemplate">
<Size>
<AbsDimension x="296" y="130"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="TradeSkillFrame" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-67" y="-96"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(self, offset, TRADE_SKILL_HEIGHT, TradeSkillFrame_Update);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
<ScrollFrame name="TradeSkillDetailScrollFrame" inherits="ClassTrainerDetailScrollFrameTemplate">
<Size>
<AbsDimension x="297" y="176"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-234"/>
</Offset>
</Anchor>
</Anchors>
<ScrollChild>
<Frame name="TradeSkillDetailScrollChildFrame">
<Size>
<AbsDimension x="297" y="150"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<FontString name="TradeSkillSkillName" inherits="GameFontNormal" text="Skill Name" justifyH="LEFT">
<Size>
<AbsDimension x="244" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="50" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="TradeSkillRequirementLabel" inherits="GameFontHighlightSmall" text="REQUIRES_LABEL">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkillName" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="TradeSkillRequirementText" inherits="GameFontHighlightSmall" justifyV="TOP" justifyH="LEFT">
<Size>
<AbsDimension x="180" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillRequirementLabel" relativePoint="TOPRIGHT" >
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!--
<FontString name="TradeSkillSkillLineName" inherits="GameFontHighlightSmall" text="Skill Line">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillSkillName" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
-->
<FontString name="TradeSkillSkillCooldown" inherits="GameFontRedSmall">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillRequirementLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture name="TradeSkillDetailHeaderLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-DetailHeaderLeft">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="3"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\ClassTrainerFrame\UI-ClassTrainer-DetailHeaderRight">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillDetailHeaderLeft" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="TradeSkillDescription" inherits="GameFontHighlightSmall" justifyH="LEFT">
<Size>
<AbsDimension x="290" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-50"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="TradeSkillReagentLabel" inherits="GameFontNormalSmall" text="SPELL_REAGENTS">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillDescription" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="TradeSkillSkillIcon">
<Size>
<AbsDimension x="37" y="37"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="TradeSkillSkillIconCount" inherits="NumberFontNormal" justifyH="RIGHT" hidden="false">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-5" y="2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self.hasItem = 1;
</OnLoad>
<OnClick>
HandleModifiedItemClick(GetTradeSkillItemLink(TradeSkillFrame.selectedSkill));
</OnClick>
<OnEnter>
TradeSkillItem_OnEnter(self);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
ResetCursor();
</OnLeave>
<OnUpdate>
if ( GameTooltip:IsOwned(self) ) then
TradeSkillItem_OnEnter(self);
end
CursorOnUpdate(self);
</OnUpdate>
</Scripts>
</Button>
<Button name="TradeSkillReagent1" inherits="TradeSkillItemTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillReagentLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-5" y="-3"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillReagent2" inherits="TradeSkillItemTemplate" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillReagent1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillReagent3" inherits="TradeSkillItemTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillReagent1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillReagent4" inherits="TradeSkillItemTemplate" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillReagent3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillReagent5" inherits="TradeSkillItemTemplate" id="5">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillReagent3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillReagent6" inherits="TradeSkillItemTemplate" id="6">
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillReagent5" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillReagent7" inherits="TradeSkillItemTemplate" id="7">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="TradeSkillReagent6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="TradeSkillReagent8" inherits="TradeSkillItemTemplate" id="8">
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillReagent7" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
</ScrollChild>
</ScrollFrame>
<Button name="TradeSkillCreateButton" inherits="UIPanelButtonTemplate" text="CREATE">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="TradeSkillFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="224" y="-422"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="$parentMask" setAllPoints="true" enableMouse="true" hidden="true">
<Scripts>
<OnEnter>
if (self.tooltip) then
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
end
</OnEnter>
<OnLeave>
if (self.tooltip) then
GameTooltip:Hide();
end
</OnLeave>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnClick>
if ( (not PartialPlayTime()) and (not NoPlayTime()) ) then
DoTradeSkill(TradeSkillFrame.selectedSkill, TradeSkillInputBox:GetNumber());
TradeSkillInputBox:ClearFocus();
end
</OnClick>
</Scripts>
</Button>
<Button name="TradeSkillCancelButton" inherits="UIPanelButtonTemplate" text="EXIT">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="TradeSkillFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="305" y="-422"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HideUIPanel(TradeSkillFrame);
</OnClick>
</Scripts>
</Button>
<Button name="TradeSkillCreateAllButton" inherits="UIPanelButtonTemplate" text="CREATE_ALL">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="TradeSkillCreateButton" relativePoint="LEFT">
<Offset>
<AbsDimension x="-86" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="$parentMask" setAllPoints="true" enableMouse="true" hidden="true">
<Scripts>
<OnEnter>
if (self.tooltip) then
GameTooltip:SetOwner(self, "ANCHOR_LEFT");
GameTooltip:SetText(self.tooltip, nil, nil, nil, nil, 1);
end
</OnEnter>
<OnLeave>
if (self.tooltip) then
GameTooltip:Hide();
end
</OnLeave>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnClick>
if ( (not PartialPlayTime()) and (not NoPlayTime()) ) then
TradeSkillInputBox:SetNumber(TradeSkillFrame.numAvailable);
DoTradeSkill(TradeSkillFrame.selectedSkill, TradeSkillFrame.numAvailable);
TradeSkillInputBox:ClearFocus();
end
</OnClick>
</Scripts>
</Button>
<Button name="TradeSkillDecrementButton">
<Size>
<AbsDimension x="23" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillCreateAllButton" relativePoint="RIGHT">
<Offset>
<AbsDimension x="3" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
TradeSkillFrameDecrement_OnClick();
TradeSkillInputBox:ClearFocus();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
<EditBox name="TradeSkillInputBox" letters="3" numeric="true" autoFocus="false">
<Size>
<AbsDimension x="30" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="TradeSkillDecrementButton" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\Common\Common-Input-Border">
<Size>
<AbsDimension x="8" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.0625" top="0" bottom="0.625"/>
</Texture>
<Texture name="$parentRight" file="Interface\Common\Common-Input-Border">
<Size>
<AbsDimension x="8" y="20"/>
</Size>
<Anchors>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.9375" right="1.0" top="0" bottom="0.625"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\Common\Common-Input-Border">
<Size>
<AbsDimension