UIPanelWindows["TokenFrame"] = { area = "left", pushable = 1, whileDead = 1 };
TOKEN_BUTTON_OFFSET = 3;
MAX_WATCHED_TOKENS = 4;
BACKPACK_TOKENFRAME_HEIGHT = 22;
-- REMOVE ME!!!
SlashCmdList["TOKENUI"] = function() if ( TokenFrame:IsShown() ) then TokenFrame:Hide(); else TokenFrame:Show(); end end;
SLASH_TOKENUI1 = "/token";
SLASH_TOKENUI2 = "/tk";
function TokenButton_OnLoad(self)
local name = self:GetName();
self.count = getglobal(name.."Count");
self.name = getglobal(name.."Name");
self.icon = getglobal(name.."Icon");
self.check = getglobal(name.."Check");
self.expandIcon = getglobal(name.."ExpandIcon");
self.categoryLeft = getglobal(name.."CategoryLeft");
self.categoryRight = getglobal(name.."CategoryRight");
self.highlight = getglobal(name.."Highlight");
self.stripe = getglobal(name.."Stripe");
end
function TokenFrame_OnLoad()
TokenFrameContainerScrollBar.Show =
function (self)
TokenFrameContainer:SetWidth(299);
for _, button in next, getglobal("TokenFrameContainer").buttons do
button:SetWidth(295);
end
getmetatable(self).__index.Show(self);
end
TokenFrameContainerScrollBar.Hide =
function (self)
TokenFrameContainer:SetWidth(313);
for _, button in next, TokenFrameContainer.buttons do
button:SetWidth(313);
end
getmetatable(self).__index.Hide(self);
end
TokenFrameContainer.update = TokenFrame_Update;
HybridScrollFrame_CreateButtons(TokenFrameContainer, "TokenButtonTemplate", 0, -2, "TOPLEFT", "TOPLEFT", 0, -TOKEN_BUTTON_OFFSET);
local buttons = TokenFrameContainer.buttons;
local numButtons = #buttons;
for i=1, numButtons do
if ( mod(i, 2) == 1 ) then
buttons[i].stripe:Hide();
end
end
end
function TokenFrame_Update()
if ( not GetCVarBool("showTokenFrame") ) then
return;
end
-- Setup honor and arena points
local factionGroup = UnitFactionGroup("player");
if ( factionGroup ) then
TokenFrameHonorFrameHonorIcon:SetTexture("Interface\\TargetingFrame\\UI-PVP-"..factionGroup);
end
TokenFrameHonorFrameHonor:SetText(GetHonorCurrency());
TokenFrameHonorFrameArena:SetText(GetArenaCurrency());
-- Setup the buttons
local scrollFrame = TokenFrameContainer;
local offset = HybridScrollFrame_GetOffset(scrollFrame);
local buttons = scrollFrame.buttons;
local numButtons = #buttons;
local numTokenTypes = GetCurrencyListSize();
local name, isHeader, isExpanded, isUnused, isWatched, count, icon;
local button, index;
for i=1, numButtons do
index = offset+i;
name, isHeader, isExpanded, isUnused, isWatched, count, icon = GetCurrencyListInfo(index);
--[[ TEST STUFF
name = "test"
isHeader = nil;
isExpanded = nil;
isUnused = nil;
isWatched = nil;
count = 23
icon = "";
]]
button = buttons[i];
button.check:Hide();
if ( not name or name == "" ) then
button:Hide();
else
if ( isHeader ) then
button.categoryLeft:Show();
button.categoryRight:Show();
button.expandIcon:Show();
button.count:SetText("");
button.icon:SetTexture("");
if ( isExpanded ) then
button.expandIcon:SetTexCoord(0.5625, 1, 0, 0.4375);
else
button.expandIcon:SetTexCoord(0, 0.4375, 0, 0.4375);
end
button.highlight:SetTexture("Interface\\TokenFrame\\UI-TokenFrame-CategoryButton");
button.highlight:SetPoint("TOPLEFT", button, "TOPLEFT", 3, -2);
button.highlight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -3, 2);
button:SetText(name);
button.name:SetText("");
else
button.categoryLeft:Hide();
button.categoryRight:Hide();
button.expandIcon:Hide();
button.count:SetText(count);
button.icon:SetTexture(icon);
if ( isWatched ) then
button.check:Show();
end
button.highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight");
button.highlight:SetPoint("TOPLEFT", button, "TOPLEFT", 0, 0);
button.highlight:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", 0, 0);
--Gray out the text if the count is 0
if ( count == 0 ) then
button.count:SetFontObject("GameFontDisable");
button.name:SetFontObject("GameFontDisable");
else
button.count:SetFontObject("GameFontHighlight");
button.name:SetFontObject("GameFontHighlight");
end
button:SetText("");
button.name:SetText(name);
end
--Manage highlight
if ( name == TokenFrame.selectedToken ) then
button:LockHighlight();
else
button:UnlockHighlight();
end
button.index = index;
button.isHeader = isHeader;
button.isExpanded = isExpanded;
button.isUnused = isUnused;
button.isWatched = isWatched;
button:Show();
end
end
local totalHeight = numTokenTypes * (button:GetHeight()+TOKEN_BUTTON_OFFSET);
local displayedHeight = #buttons * (button:GetHeight()+TOKEN_BUTTON_OFFSET);
HybridScrollFrame_Update(scrollFrame, numTokenTypes, totalHeight, displayedHeight);
end
function TokenFramePopup_CloseIfHidden()
-- This handles the case where you close a category with the selected token popup shown
local numTokenTypes = GetCurrencyListSize();
local selectedFound;
for i=1, numTokenTypes do
if ( TokenFrame.selectedToken == GetCurrencyListInfo(i) ) then
selectedFound = 1;
end
end
if ( not selectedFound ) then
TokenFramePopup:Hide();
end
end
function BackpackTokenFrame_Update()
local watchIndex = 1;
local watchButton;
local numTokenTypes = GetCurrencyListSize();
for i=1, numTokenTypes do
name, isHeader, _, _, isWatched, count, icon = GetCurrencyListInfo(i);
-- Update watched tokens
if ( isWatched and watchIndex <= MAX_WATCHED_TOKENS ) then
watchButton = getglobal("BackpackTokenFrameToken"..watchIndex);
watchButton.icon:SetTexture(icon);
watchButton.count:SetText("x"..count);
watchButton.index = i;
watchButton:Show();
watchIndex = watchIndex+1;
end
end
-- Hide unhidden token buttons
for i=watchIndex, MAX_WATCHED_TOKENS do
getglobal("BackpackTokenFrameToken"..i):Hide();
end
if ( watchIndex == 1 ) then
-- No tokens are being watched so hide the backpack bar
BackpackTokenFrame.shouldShow = nil;
else
-- Tokens are shown so show the backpack bar
BackpackTokenFrame.shouldShow = 1;
end
BackpackTokenFrame.numWatchedTokens = watchIndex-1;
end
function GetNumWatchedTokens()
if ( not BackpackTokenFrame.numWatchedTokens ) then
-- No count yet so get it
BackpackTokenFrame_Update();
end
return BackpackTokenFrame.numWatchedTokens;
end
function BackpackTokenFrame_IsShown()
return BackpackTokenFrame.shouldShow;
end
function ManageBackpackTokenFrame(backpack)
if ( not backpack ) then
backpack = GetBackpackFrame();
end
if ( not backpack ) then
-- If still no backpack then don't worry about it
return;
end
if ( BackpackTokenFrame_IsShown() ) then
BackpackTokenFrame:SetParent(backpack);
BackpackTokenFrame:SetPoint("BOTTOMLEFT", backpack, "BOTTOMLEFT", 9, 0);
backpack:SetHeight(BACKPACK_HEIGHT+BACKPACK_TOKENFRAME_HEIGHT);
BackpackTokenFrame:Show();
else
backpack:SetHeight(BACKPACK_HEIGHT);
BackpackTokenFrame:Hide();
end
end
function TokenButton_OnClick(self)
if ( self.isHeader ) then
if ( self.isExpanded ) then
ExpandCurrencyList(self.index, 0);
else
ExpandCurrencyList(self.index, 1);
end
else
TokenFrame.selectedToken = self.name:GetText();
if ( IsModifiedClick("TOKENWATCHTOGGLE") ) then
TokenFrame.selectedID = self.index;
if ( self.isWatched ) then
SetCurrencyBackpack(TokenFrame.selectedID, 0);
else
-- Set an error message if trying to show too many quests
if ( GetNumWatchedTokens() >= MAX_WATCHED_TOKENS ) then
UIErrorsFrame:AddMessage(format(TOO_MANY_WATCHED_TOKENS, MAX_WATCHED_TOKENS), 1.0, 0.1, 0.1, 1.0);
return;
end
SetCurrencyBackpack(TokenFrame.selectedID, 1);
end
BackpackTokenFrame_Update();
ManageBackpackTokenFrame();
else
if ( TokenFramePopup:IsShown() ) then
if ( TokenFrame.selectedID == self.index ) then
TokenFramePopup:Hide();
else
TokenFramePopup:Show();
end
else
TokenFramePopup:Show();
end
TokenFrame.selectedID = self.index;
TokenFrame_UpdatePopup(self);
end
end
TokenFrame_Update();
TokenFramePopup_CloseIfHidden();
end
function TokenFrame_UpdatePopup(button)
TokenFramePopupInactiveCheckBox:SetChecked(button.isUnused);
TokenFramePopupBackpackCheckBox:SetChecked(button.isWatched);
end