<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="InspectPaperDollFrame.lua"/>
<Button name="InspectPaperDollItemSlotButtonTemplate" inherits="ItemButtonTemplate" virtual="true">
<Scripts>
<OnLoad>
InspectPaperDollItemSlotButton_OnLoad(self);
</OnLoad>
<OnEvent>
InspectPaperDollItemSlotButton_OnEvent(self, event, ...);
</OnEvent>
<OnClick>
HandleModifiedItemClick(GetInventoryItemLink(InspectFrame.unit, self:GetID()));
</OnClick>
<OnUpdate>
CursorOnUpdate(self);
if ( GameTooltip:IsOwned(self) ) then
InspectPaperDollItemSlotButton_OnEnter(self);
end
</OnUpdate>
<OnEnter>
InspectPaperDollItemSlotButton_OnEnter(self)
</OnEnter>
<OnLeave>
GameTooltip:Hide();
ResetCursor();
</OnLeave>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-Quickslot2">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
</Button>
<Frame name="InspectPaperDollFrame" setAllPoints="true" parent="InspectFrame" id="1">
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-L1">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-R1">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-CharacterTab-BottomRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="InspectLevelText" inherits="GameFontNormalSmall" text="Level level race class">
<Anchors>
<Anchor point="TOP" relativeTo="InspectNameText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="InspectTitleText" inherits="GameFontNormalSmall" text="title of the player" hidden="true">
<Anchors>
<Anchor point="TOP" relativeTo="InspectLevelText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="InspectGuildText" inherits="GameFontNormalSmall" text="title of guild" hidden="true">
<Anchors>
<Anchor point="TOP" relativeTo="InspectTitleText" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<PlayerModel name="InspectModelFrame">
<Size>
<AbsDimension x="233" y="300"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="65" y="-78"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
InspectModelFrame_OnLoad(self);
self:RegisterEvent("DISPLAY_SIZE_CHANGED");
</OnLoad>
<OnEvent>
self:RefreshUnit();
</OnEvent>
<OnUpdate>
InspectModelFrame_OnUpdate(self, elapsed);
</OnUpdate>
</Scripts>
<Frames>
<Button name="InspectModelRotateLeftButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectModelFrame" relativePoint="TOPLEFT"/>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
InspectModelRotateLeftButton_OnClick();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationLeft-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationLeft-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
<Button name="InspectModelRotateRightButton">
<Size>
<AbsDimension x="35" y="35"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectModelRotateLeftButton" relativePoint="TOPRIGHT"/>
</Anchors>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp");
</OnLoad>
<OnClick>
InspectModelRotateRightButton_OnClick();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-RotationRight-Button-Up"/>
<PushedTexture file="Interface\Buttons\UI-RotationRight-Button-Down"/>
<HighlightTexture file="Interface\Buttons\ButtonHilight-Round" alphaMode="ADD"/>
</Button>
</Frames>
</PlayerModel>
<Button name="InspectHeadSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="21" y="-74"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectNeckSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectHeadSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectShoulderSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectNeckSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectBackSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectShoulderSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectChestSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectBackSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectShirtSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectChestSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectTabardSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectShirtSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectWristSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectTabardSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectHandsSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="305" y="-74"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectWaistSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectHandsSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectLegsSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectWaistSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectFeetSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectLegsSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectFinger0Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectFeetSlot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectFinger1Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectFinger0Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectTrinket0Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectFinger1Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectTrinket1Slot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectTrinket0Slot" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectMainHandSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="122" y="127"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectSecondaryHandSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectMainHandSlot" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="InspectRangedSlot" inherits="InspectPaperDollItemSlotButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="InspectSecondaryHandSlot" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnLoad>
InspectPaperDollFrame_OnLoad(self);
</OnLoad>
<OnEvent>
InspectPaperDollFrame_OnEvent(self, event, ...);
</OnEvent>
<OnShow>
InspectPaperDollFrame_OnShow();
</OnShow>
</Scripts>
</Frame>
</Ui>