<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="Blizzard_CombatText.lua"/>
<FontString name="CombatTextTemplate" inherits="CombatTextFont" hidden="true" virtual="true">
<Anchors>
<Anchor point="TOP" relativeTo="WorldFrame" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="384"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Frame name="CombatText" toplevel="true" parent="UIParent" hidden="false">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="CombatText1" inherits="CombatTextTemplate"/>
<FontString name="CombatText2" inherits="CombatTextTemplate"/>
<FontString name="CombatText3" inherits="CombatTextTemplate"/>
<FontString name="CombatText4" inherits="CombatTextTemplate"/>
<FontString name="CombatText5" inherits="CombatTextTemplate"/>
<FontString name="CombatText6" inherits="CombatTextTemplate"/>
<FontString name="CombatText7" inherits="CombatTextTemplate"/>
<FontString name="CombatText8" inherits="CombatTextTemplate"/>
<FontString name="CombatText9" inherits="CombatTextTemplate"/>
<FontString name="CombatText10" inherits="CombatTextTemplate"/>
<FontString name="CombatText11" inherits="CombatTextTemplate"/>
<FontString name="CombatText12" inherits="CombatTextTemplate"/>
<FontString name="CombatText13" inherits="CombatTextTemplate"/>
<FontString name="CombatText14" inherits="CombatTextTemplate"/>
<FontString name="CombatText15" inherits="CombatTextTemplate"/>
<FontString name="CombatText16" inherits="CombatTextTemplate"/>
<FontString name="CombatText17" inherits="CombatTextTemplate"/>
<FontString name="CombatText18" inherits="CombatTextTemplate"/>
<FontString name="CombatText19" inherits="CombatTextTemplate"/>
<FontString name="CombatText20" inherits="CombatTextTemplate"/>
</Layer>
</Layers>
<Scripts>
<OnLoad>
CombatText_OnLoad(self);
</OnLoad>
<OnEvent>
CombatText_OnEvent(self, event, ...);
</OnEvent>
<OnUpdate>
CombatText_OnUpdate(self, elapsed);
</OnUpdate>
</Scripts>
</Frame>
</Ui>