3.0.1.8634/AddOns/Blizzard_CombatLog/Blizzard_CombatLog.lua
--[[
--	Blizzard Combat Log
--	 by Alexander Yoshi
--
--	This is a prototype combat log designed to serve the
--	majority of needs for WoW players. The new and improved
--	combat log event formatting should allow for the community
--	to develop even better combat logs in the future.
--
--	Thanks to:
--		Chris Heald & Xinhuan - Code Optimization Support
--
--]]
 
-- Version
-- Constant -- Incrementing this number will erase saved filter settings!!
COMBATLOG_FILTER_VERSION = 4.1;
-- Saved Variable
Blizzard_CombatLog_Filter_Version = 0;
 
-- Define the log
COMBATLOG = ChatFrame2;
 
-- BUFF / DEBUFF
AURA_TYPE_BUFF = "BUFF";
AURA_TYPE_DEBUFF = "DEBUFF"
 
-- Message Limit
COMBATLOG_LIMIT_PER_FRAME = 1;
COMBATLOG_HIGHLIGHT_MULTIPLIER = 1.5;
 
-- Default Colors
COMBATLOG_DEFAULT_COLORS = {
	-- Unit names
	unitColoring = {
		[COMBATLOG_FILTER_MINE] 		= {a=1.0,r=0.70,g=0.70,b=0.70}; --{a=1.0,r=0.14,g=1.00,b=0.15};
		[COMBATLOG_FILTER_MY_PET] 		= {a=1.0,r=0.70,g=0.70,b=0.70}; --{a=1.0,r=0.14,g=0.80,b=0.15};
		[COMBATLOG_FILTER_FRIENDLY_UNITS] 	= {a=1.0,r=0.34,g=0.64,b=1.00};
		[COMBATLOG_FILTER_HOSTILE_UNITS] 	= {a=1.0,r=0.75,g=0.05,b=0.05};
		[COMBATLOG_FILTER_HOSTILE_PLAYERS] 	= {a=1.0,r=0.75,g=0.05,b=0.05};
		[COMBATLOG_FILTER_NEUTRAL_UNITS] 	= {a=1.0,r=0.75,g=0.05,b=0.05}; -- {a=1.0,r=0.80,g=0.80,b=0.14};
		[COMBATLOG_FILTER_UNKNOWN_UNITS] 	= {a=1.0,r=0.75,g=0.75,b=0.75};
	};
	-- School coloring
	schoolColoring = {
		[SCHOOL_MASK_NONE]	= {a=1.0,r=1.00,g=1.00,b=1.00};
		[SCHOOL_MASK_PHYSICAL]	= {a=1.0,r=1.00,g=1.00,b=0.00};
		[SCHOOL_MASK_HOLY] 	= {a=1.0,r=1.00,g=0.90,b=0.50};
		[SCHOOL_MASK_FIRE] 	= {a=1.0,r=1.00,g=0.50,b=0.00};
		[SCHOOL_MASK_NATURE] 	= {a=1.0,r=0.30,g=1.00,b=0.30};
		[SCHOOL_MASK_FROST] 	= {a=1.0,r=0.50,g=1.00,b=1.00};
		[SCHOOL_MASK_SHADOW] 	= {a=1.0,r=0.50,g=0.50,b=1.00};
		[SCHOOL_MASK_ARCANE] 	= {a=1.0,r=1.00,g=0.50,b=1.00};
	};
	-- Defaults
	defaults = {
		spell = {a=1.0,r=1.00,g=1.00,b=1.00};
		damage = {a=1.0,r=1.00,g=1.00,b=0.00};
	};
	-- Line coloring
	eventColoring = {
	};
 
	-- Highlighted events
	highlightedEvents = {
		["PARTY_KILL"] = true;
	};
};
COMBATLOG_DEFAULT_SETTINGS = {
	-- Settings
	fullText = true;
	textMode = TEXT_MODE_A;
	timestamp = false;
	timestampFormat = TEXT_MODE_A_TIMESTAMP;
	unitColoring = false;
	sourceColoring = true;
	destColoring = true;
	lineColoring = true;
	lineHighlighting = true;
	abilityColoring = false;
	abilityActorColoring = false;
	abilitySchoolColoring = false;
	abilityHighlighting = true;
	actionColoring = false;
	actionActorColoring = false;
	actionHighlighting = false;
	amountColoring = false;
	amountActorColoring = false;
	amountSchoolColoring = false;
	amountHighlighting = true;
	schoolNameColoring = false;
	schoolNameActorColoring = false;
	schoolNameHighlighting = true;
	noMeleeSwingColoring = false;
	missColoring = true;
	braces = false;
	unitBraces = true;
	sourceBraces = true;
	destBraces = true;
	spellBraces = false;
	itemBraces = true;
	showHistory = true;
	lineColorPriority = 1; -- 1 = source->dest->event, 2 = dest->source->event, 3 = event->source->dest
	unitIcons = true;
	hideBuffs = false;
	hideDebuffs = false;
	--unitTokens = true;
};
 
--
-- Combat Log Icons
--
COMBATLOG_ICON_RAIDTARGET1			= "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_1.blp:0|t";
COMBATLOG_ICON_RAIDTARGET2			= "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_2.blp:0|t";
COMBATLOG_ICON_RAIDTARGET3			= "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_3.blp:0|t";
COMBATLOG_ICON_RAIDTARGET4			= "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_4.blp:0|t";
COMBATLOG_ICON_RAIDTARGET5			= "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_5.blp:0|t";
COMBATLOG_ICON_RAIDTARGET6			= "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_6.blp:0|t";
COMBATLOG_ICON_RAIDTARGET7			= "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_7.blp:0|t";
COMBATLOG_ICON_RAIDTARGET8			= "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_8.blp:0|t";
 
--
-- Default Event List
--
COMBATLOG_EVENT_LIST = {
	["ENVIRONMENTAL_DAMAGE"] = true,
	["SWING_DAMAGE"] = true,
	["SWING_MISSED"] = true,
	["RANGE_DAMAGE"] = true,
	["RANGE_MISSED"] = true,
	["SPELL_CAST_START"] = false,
	["SPELL_CAST_SUCCESS"] = false,
	["SPELL_CAST_FAILED"] = false,
	["SPELL_MISSED"] = true,
	["SPELL_DAMAGE"] = true,
	["SPELL_HEAL"] = true,
	["SPELL_ENERGIZE"] = true,
	["SPELL_DRAIN"] = true,
	["SPELL_LEECH"] = true,
	["SPELL_SUMMON"] = true,
	["SPELL_RESURRECT"] = true,
	["SPELL_CREATE"] = true,
	["SPELL_INSTAKILL"] = true,
	["SPELL_INTERRUPT"] = true,
	["SPELL_EXTRA_ATTACKS"] = true,
	["SPELL_DURABILITY_DAMAGE"] = false,
	["SPELL_DURABILITY_DAMAGE_ALL"] = false,
	["SPELL_AURA_APPLIED"] = false,
	["SPELL_AURA_APPLIED_DOSE"] = false,
	["SPELL_AURA_REMOVED"] = false,
	["SPELL_AURA_REMOVED_DOSE"] = false,
	["SPELL_AURA_BROKEN"] = false,
	["SPELL_AURA_BROKEN_SPELL"] = false,
	["SPELL_AURA_REFRESH"] = false,
	["SPELL_DISPEL"] = true,
	["SPELL_STOLEN"] = true,
	["ENCHANT_APPLIED"] = true,
	["ENCHANT_REMOVED"] = true,
	["SPELL_PERIODIC_MISSED"] = true,
	["SPELL_PERIODIC_DAMAGE"] = true,
	["SPELL_PERIODIC_HEAL"] = true,
	["SPELL_PERIODIC_ENERGIZE"] = true,
	["SPELL_PERIODIC_DRAIN"] = true,
	["SPELL_PERIODIC_LEECH"] = true,
	["SPELL_DISPEL_FAILED"] = true,
	["DAMAGE_SHIELD"] = false,
	["DAMAGE_SHIELD_MISSED"] = false,
	["DAMAGE_SPLIT"] = false,
	["PARTY_KILL"] = true,
	["UNIT_DIED"] = true,
	["UNIT_DESTROYED"] = true,
	["SPELL_BUILDING_DAMAGE"] = true,
	["SPELL_BUILDING_HEAL"] = true,
};
 
COMBATLOG_FLAG_LIST = {
	[COMBATLOG_FILTER_MINE] = true,
	[COMBATLOG_FILTER_MY_PET] = true,
	[COMBATLOG_FILTER_FRIENDLY_UNITS] = true,
	[COMBATLOG_FILTER_HOSTILE_UNITS] = true,
	[COMBATLOG_FILTER_HOSTILE_PLAYERS] = true,
	[COMBATLOG_FILTER_NEUTRAL_UNITS] = true,
	[COMBATLOG_FILTER_UNKNOWN_UNITS] = true,
};
 
EVENT_TEMPLATE_FORMATS = {
	["SPELL_AURA_APPLIED_BUFF"] = TEXT_MODE_A_STRING_2,
	["SPELL_AURA_APPLIED"] = TEXT_MODE_A_STRING_2,
	["SPELL_AURA_REFRESH_BUFF"] = TEXT_MODE_A_STRING_2,
	["SPELL_AURA_REFRESH"] = TEXT_MODE_A_STRING_2,
	["SPELL_CAST_START"] = TEXT_MODE_A_STRING_2,
	["SPELL_CAST_SUCCESS"] = TEXT_MODE_A_STRING_2
};
 
--
-- 	Creates an empty filter
--
function Blizzard_CombatLog_InitializeFilters( settings )
	settings.filters =
	{
		[1] = {
			eventList = {};
		};
	};
end
 
--
--	Generates a new event list from the COMBATLOG_EVENT_LIST global
--
--	I wish there was a better way built in to do this.
--
--	Returns:
--		An array, indexed by the events, with a value of true
--
function Blizzard_CombatLog_GenerateFullEventList ( )
	local eventList = {}
	for event, v in pairs ( COMBATLOG_EVENT_LIST ) do
		eventList[event] = true;
	end
	return eventList;
end
 
function Blizzard_CombatLog_GenerateFullFlagList(flag)
	local flagList = {};
	for k, v in pairs(COMBATLOG_FLAG_LIST) do
		if ( flag ) then
			flagList[k] = true
		else
			flagList[k] = false;
		end
	end
	return flagList;
end
 
--
-- Default CombatLog Filter
-- This table is used to create new CombatLog filters
--
DEFAULT_COMBATLOG_FILTER_TEMPLATE = {
	-- Descriptive Information
	hasQuickButton = true;
	quickButtonDisplay = {
		solo = true;
		party = true;
		raid = true;
	};
 
	-- Default Color and Formatting Options
	settings = CopyTable(COMBATLOG_DEFAULT_SETTINGS);
 
	-- Coloring
	colors = CopyTable(COMBATLOG_DEFAULT_COLORS);
 
	-- The actual client filters
	filters = {
		[1] = {
			eventList = Blizzard_CombatLog_GenerateFullEventList();
			sourceFlags = {
				[COMBATLOG_FILTER_MINE] = true,
				[COMBATLOG_FILTER_MY_PET] = true;
			};
			destFlags = nil;
		};
		[2] = {
			eventList = Blizzard_CombatLog_GenerateFullEventList();
			sourceFlags = nil;
			destFlags = {
				[COMBATLOG_FILTER_MINE] = true,
				[COMBATLOG_FILTER_MY_PET] = true;
			};
		};
	};
};
 
 
local CombatLogUpdateFrame = CreateFrame("Frame", "CombatLogUpdateFrame", UIParent)
local _G = getfenv(0)
local bit_bor = _G.bit.bor
local bit_band = _G.bit.band
local tinsert = _G.tinsert
local tremove = _G.tremove
local math_floor = _G.math.floor
local format = _G.format
local gsub = _G.gsub
local strsub = _G.strsub
local strreplace = _G.strreplace;
 
-- Make all the constants upvalues. This prevents the global environment lookup + table lookup each time we use one (and they're used a lot)
local COMBATLOG_OBJECT_AFFILIATION_MINE = COMBATLOG_OBJECT_AFFILIATION_MINE
local COMBATLOG_OBJECT_AFFILIATION_PARTY = COMBATLOG_OBJECT_AFFILIATION_PARTY
local COMBATLOG_OBJECT_AFFILIATION_RAID = COMBATLOG_OBJECT_AFFILIATION_RAID
local COMBATLOG_OBJECT_AFFILIATION_OUTSIDER = COMBATLOG_OBJECT_AFFILIATION_OUTSIDER
local COMBATLOG_OBJECT_AFFILIATION_MASK = COMBATLOG_OBJECT_AFFILIATION_MASK
local COMBATLOG_OBJECT_REACTION_FRIENDLY = COMBATLOG_OBJECT_REACTION_FRIENDLY
local COMBATLOG_OBJECT_REACTION_NEUTRAL = COMBATLOG_OBJECT_REACTION_NEUTRAL
local COMBATLOG_OBJECT_REACTION_HOSTILE = COMBATLOG_OBJECT_REACTION_HOSTILE
local COMBATLOG_OBJECT_REACTION_MASK = COMBATLOG_OBJECT_REACTION_MASK
local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER
local COMBATLOG_OBJECT_CONTROL_NPC = COMBATLOG_OBJECT_CONTROL_NPC
local COMBATLOG_OBJECT_CONTROL_MASK = COMBATLOG_OBJECT_CONTROL_MASK
local COMBATLOG_OBJECT_TYPE_PLAYER = COMBATLOG_OBJECT_TYPE_PLAYER
local COMBATLOG_OBJECT_TYPE_NPC = COMBATLOG_OBJECT_TYPE_NPC
local COMBATLOG_OBJECT_TYPE_PET = COMBATLOG_OBJECT_TYPE_PET
local COMBATLOG_OBJECT_TYPE_GUARDIAN = COMBATLOG_OBJECT_TYPE_GUARDIAN
local COMBATLOG_OBJECT_TYPE_OBJECT = COMBATLOG_OBJECT_TYPE_OBJECT
local COMBATLOG_OBJECT_TYPE_MASK = COMBATLOG_OBJECT_TYPE_MASK
local COMBATLOG_OBJECT_TARGET = COMBATLOG_OBJECT_TARGET
local COMBATLOG_OBJECT_FOCUS = COMBATLOG_OBJECT_FOCUS
local COMBATLOG_OBJECT_MAINTANK = COMBATLOG_OBJECT_MAINTANK
local COMBATLOG_OBJECT_MAINASSIST = COMBATLOG_OBJECT_MAINASSIST
local COMBATLOG_OBJECT_RAIDTARGET1 = COMBATLOG_OBJECT_RAIDTARGET1
local COMBATLOG_OBJECT_RAIDTARGET2 = COMBATLOG_OBJECT_RAIDTARGET2
local COMBATLOG_OBJECT_RAIDTARGET3 = COMBATLOG_OBJECT_RAIDTARGET3
local COMBATLOG_OBJECT_RAIDTARGET4 = COMBATLOG_OBJECT_RAIDTARGET4
local COMBATLOG_OBJECT_RAIDTARGET5 = COMBATLOG_OBJECT_RAIDTARGET5
local COMBATLOG_OBJECT_RAIDTARGET6 = COMBATLOG_OBJECT_RAIDTARGET6
local COMBATLOG_OBJECT_RAIDTARGET7 = COMBATLOG_OBJECT_RAIDTARGET7
local COMBATLOG_OBJECT_RAIDTARGET8 = COMBATLOG_OBJECT_RAIDTARGET8
local COMBATLOG_OBJECT_NONE = COMBATLOG_OBJECT_NONE
local COMBATLOG_OBJECT_SPECIAL_MASK = COMBATLOG_OBJECT_SPECIAL_MASK
local COMBATLOG_FILTER_ME = COMBATLOG_FILTER_ME
local COMBATLOG_FILTER_MINE = COMBATLOG_FILTER_MINE
local COMBATLOG_FILTER_MY_PET = COMBATLOG_FILTER_MY_PET
local COMBATLOG_FILTER_FRIENDLY_UNITS = COMBATLOG_FILTER_FRIENDLY_UNITS
local COMBATLOG_FILTER_HOSTILE_UNITS = COMBATLOG_FILTER_HOSTILE_UNITS
local COMBATLOG_FILTER_HOSTILE_PLAYERS = COMBATLOG_FILTER_HOSTILE_PLAYERS
local COMBATLOG_FILTER_NEUTRAL_UNITS = COMBATLOG_FILTER_NEUTRAL_UNITS
local COMBATLOG_FILTER_UNKNOWN_UNITS = COMBATLOG_FILTER_UNKNOWN_UNITS
local COMBATLOG_FILTER_EVERYTHING = COMBATLOG_FILTER_EVERYTHING
local COMBATLOG = COMBATLOG
local AURA_TYPE_BUFF = AURA_TYPE_BUFF
local AURA_TYPE_DEBUFF = AURA_TYPE_DEBUFF
local SPELL_POWER_MANA = SPELL_POWER_MANA
local SPELL_POWER_RAGE = SPELL_POWER_RAGE
local SPELL_POWER_FOCUS = SPELL_POWER_FOCUS
local SPELL_POWER_ENERGY = SPELL_POWER_ENERGY
local SPELL_POWER_HAPPINESS = SPELL_POWER_HAPPINESS
local SPELL_POWER_RUNES = SPELL_POWER_RUNES
local SPELL_POWER_RUNIC_POWER = SPELL_POWER_RUNIC_POWER
local SCHOOL_MASK_NONE = SCHOOL_MASK_NONE
local SCHOOL_MASK_PHYSICAL = SCHOOL_MASK_PHYSICAL
local SCHOOL_MASK_HOLY = SCHOOL_MASK_HOLY
local SCHOOL_MASK_FIRE = SCHOOL_MASK_FIRE
local SCHOOL_MASK_NATURE = SCHOOL_MASK_NATURE
local SCHOOL_MASK_FROST = SCHOOL_MASK_FROST
local SCHOOL_MASK_SHADOW = SCHOOL_MASK_SHADOW
local SCHOOL_MASK_ARCANE = SCHOOL_MASK_ARCANE
local COMBATLOG_LIMIT_PER_FRAME = COMBATLOG_LIMIT_PER_FRAME
local COMBATLOG_HIGHLIGHT_MULTIPLIER = COMBATLOG_HIGHLIGHT_MULTIPLIER
local COMBATLOG_DEFAULT_COLORS = COMBATLOG_DEFAULT_COLORS
local COMBATLOG_DEFAULT_SETTINGS = COMBATLOG_DEFAULT_SETTINGS
local COMBATLOG_ICON_RAIDTARGET1 = COMBATLOG_ICON_RAIDTARGET1
local COMBATLOG_ICON_RAIDTARGET2 = COMBATLOG_ICON_RAIDTARGET2
local COMBATLOG_ICON_RAIDTARGET3 = COMBATLOG_ICON_RAIDTARGET3
local COMBATLOG_ICON_RAIDTARGET4 = COMBATLOG_ICON_RAIDTARGET4
local COMBATLOG_ICON_RAIDTARGET5 = COMBATLOG_ICON_RAIDTARGET5
local COMBATLOG_ICON_RAIDTARGET6 = COMBATLOG_ICON_RAIDTARGET6
local COMBATLOG_ICON_RAIDTARGET7 = COMBATLOG_ICON_RAIDTARGET7
local COMBATLOG_ICON_RAIDTARGET8 = COMBATLOG_ICON_RAIDTARGET8
local COMBATLOG_EVENT_LIST = COMBATLOG_EVENT_LIST
 
local CombatLog_OnEvent		-- for later
local CombatLog_Object_IsA = CombatLog_Object_IsA
 
 
-- Create a dummy CombatLogQuickButtonFrame for line 803 of FloatingChatFrame.lua. It causes inappropriate show/hide behavior. Instead, we'll use our own frame display handling.
-- If there are more than 2 combat log frames, then the CombatLogQuickButtonFrame gets tied to the last frame tab's visibility status. Yuck! Let's just instead tie it to the combat log's tab.
 
local CombatLogQuickButtonFrame, CombatLogQuickButtonFrameProgressBar, CombatLogQuickButtonFrameTexture
_G.CombatLogQuickButtonFrame = CreateFrame("Frame", "CombatLogQuickButtonFrame", UIParent)
 
-- For debugging, remove for final commit
local function debug(...)
	local a,b,c,d,e,f,g,h,i,j,k = ...
	if select("#", ...) == 1 then
		b, a = a, "%s"
	end
	ChatFrame1:AddMessage(a:format(
		tostring(b),
		tostring(c),
		tostring(d),
		tostring(e),
		tostring(f),
		tostring(g),
		tostring(i),
		tostring(j),
		tostring(k)
	))
end
 
local Blizzard_CombatLog_Update_QuickButtons
local Blizzard_CombatLog_Filters
local Blizzard_CombatLog_CurrentSettings
local Blizzard_CombatLog_PreviousSettings
 
 
--
-- Persistant Variables
--
--
-- Default Filters
--
Blizzard_CombatLog_Filter_Defaults = {
	-- All of the filters
	filters = {
		[1] = {
			-- Descriptive Information
			name = QUICKBUTTON_NAME_SELF;
			hasQuickButton = true;
			quickButtonName = QUICKBUTTON_NAME_SELF;
			quickButtonDisplay = {
				solo = true;
				party = true;
				raid = true;
			};
			tooltip = QUICKBUTTON_NAME_SELF_TOOLTIP;
 
			-- Default Color and Formatting Options
			settings = CopyTable(COMBATLOG_DEFAULT_SETTINGS);
 
			-- Coloring
			colors = CopyTable(COMBATLOG_DEFAULT_COLORS);
 
			-- The actual client filters
			filters = {
				[1] = {
					eventList = {
					      ["ENVIRONMENTAL_DAMAGE"] = true,
					      ["SWING_DAMAGE"] = true,
					      ["SWING_MISSED"] = true,
					      ["RANGE_DAMAGE"] = true,
					      ["RANGE_MISSED"] = true,
					      --["SPELL_CAST_START"] = true,
					      --["SPELL_CAST_SUCCESS"] = true,
					      --["SPELL_CAST_FAILED"] = true,
					      ["SPELL_MISSED"] = true,
					      ["SPELL_DAMAGE"] = true,
					      ["SPELL_HEAL"] = true,
					      ["SPELL_ENERGIZE"] = true,
					      ["SPELL_DRAIN"] = true,
					      ["SPELL_LEECH"] = true,
					      ["SPELL_INSTAKILL"] = true,
					      ["SPELL_INTERRUPT"] = true,
					      ["SPELL_EXTRA_ATTACKS"] = true,
					      --["SPELL_DURABILITY_DAMAGE"] = true,
					      --["SPELL_DURABILITY_DAMAGE_ALL"] = true,
					      ["SPELL_AURA_APPLIED"] = true,
					      ["SPELL_AURA_APPLIED_DOSE"] = true,
					      ["SPELL_AURA_REMOVED"] = true,
					      ["SPELL_AURA_REMOVED_DOSE"] = true,
					      ["SPELL_AURA_BROKEN"] = true,
						  ["SPELL_AURA_BROKEN_SPELL"] = true,
						  ["SPELL_AURA_REFRESH"] = true,
					      ["SPELL_DISPEL"] = true,
					      ["SPELL_STOLEN"] = true,
					      ["ENCHANT_APPLIED"] = true,
					      ["ENCHANT_REMOVED"] = true,
					      ["SPELL_PERIODIC_MISSED"] = true,
					      ["SPELL_PERIODIC_DAMAGE"] = true,
					      ["SPELL_PERIODIC_HEAL"] = true,
					      ["SPELL_PERIODIC_ENERGIZE"] = true,
					      ["SPELL_PERIODIC_DRAIN"] = true,
					      ["SPELL_PERIODIC_LEECH"] = true,
					      ["SPELL_DISPEL_FAILED"] = true,
					      --["DAMAGE_SHIELD"] = true,
					      --["DAMAGE_SHIELD_MISSED"] = true,
					      --["DAMAGE_SPLIT"] = true,
					      ["PARTY_KILL"] = true,
					      ["UNIT_DIED"] = true,
					      ["UNIT_DESTROYED"] = true
					};
					sourceFlags = {
						[COMBATLOG_FILTER_MINE] = true,
						[COMBATLOG_FILTER_MY_PET] = true;
					};
					destFlags = nil;
				};
				[2] = {
					eventList = {
					      --["ENVIRONMENTAL_DAMAGE"] = true,
					      ["SWING_DAMAGE"] = true,
					      ["SWING_MISSED"] = true,
					      ["RANGE_DAMAGE"] = true,
					      ["RANGE_MISSED"] = true,
					      --["SPELL_CAST_START"] = true,
					      --["SPELL_CAST_SUCCESS"] = true,
					      --["SPELL_CAST_FAILED"] = true,
					      ["SPELL_MISSED"] = true,
					      ["SPELL_DAMAGE"] = true,
					      ["SPELL_HEAL"] = true,
					      ["SPELL_ENERGIZE"] = true,
					      ["SPELL_DRAIN"] = true,
					      ["SPELL_LEECH"] = true,
					      ["SPELL_INSTAKILL"] = true,
					      ["SPELL_INTERRUPT"] = true,
					      ["SPELL_EXTRA_ATTACKS"] = true,
					      --["SPELL_DURABILITY_DAMAGE"] = true,
					      --["SPELL_DURABILITY_DAMAGE_ALL"] = true,
					      --["SPELL_AURA_APPLIED"] = true,
					      --["SPELL_AURA_APPLIED_DOSE"] = true,
					      --["SPELL_AURA_REMOVED"] = true,
					      --["SPELL_AURA_REMOVED_DOSE"] = true,
					      ["SPELL_DISPEL"] = true,
					      ["SPELL_STOLEN"] = true,
					      ["ENCHANT_APPLIED"] = true,
					      ["ENCHANT_REMOVED"] = true,
					      --["SPELL_PERIODIC_MISSED"] = true,
					      --["SPELL_PERIODIC_DAMAGE"] = true,
					      --["SPELL_PERIODIC_HEAL"] = true,
					      --["SPELL_PERIODIC_ENERGIZE"] = true,
					      --["SPELL_PERIODIC_DRAIN"] = true,
					      --["SPELL_PERIODIC_LEECH"] = true,
					      ["SPELL_DISPEL_FAILED"] = true,
					      --["DAMAGE_SHIELD"] = true,
					      --["DAMAGE_SHIELD_MISSED"] = true,
					      --["DAMAGE_SPLIT"] = true,
					      ["PARTY_KILL"] = true,
					      ["UNIT_DIED"] = true,
					      ["UNIT_DESTROYED"] = true
					};
					sourceFlags = nil;
					destFlags = {
						[COMBATLOG_FILTER_MINE] = true,
						[COMBATLOG_FILTER_MY_PET] = true;
					};
				};
			};
		};
		[2] = {
			-- Descriptive Information
			name = QUICKBUTTON_NAME_EVERYTHING;
			hasQuickButton = true;
			quickButtonName = QUICKBUTTON_NAME_EVERYTHING;
			quickButtonDisplay = {
				solo = true;
				party = true;
				raid = true;
			};
			tooltip = QUICKBUTTON_NAME_EVERYTHING_TOOLTIP;
 
			-- Settings
			settings = CopyTable(COMBATLOG_DEFAULT_SETTINGS);
 
			-- Coloring
			colors = CopyTable(COMBATLOG_DEFAULT_COLORS);
 
			-- The actual client filters
			filters = {
				[1] = {
					eventList = Blizzard_CombatLog_GenerateFullEventList();
					sourceFlags = Blizzard_CombatLog_GenerateFullFlagList(true);
					destFlags = nil;
				};
				[2] = {
					eventList = Blizzard_CombatLog_GenerateFullEventList();
					sourceFlags = nil;
					destFlags = Blizzard_CombatLog_GenerateFullFlagList(true);
				};
			};
		};
		[3] = {
			-- Descriptive Information
			name = QUICKBUTTON_NAME_ME;
			hasQuickButton = true;
			quickButtonName = QUICKBUTTON_NAME_ME;
			quickButtonDisplay = {
				solo = true;
				party = true;
				raid = true;
			};
			tooltip = QUICKBUTTON_NAME_ME_TOOLTIP;
 
			-- Settings
			settings = CopyTable(COMBATLOG_DEFAULT_SETTINGS);
 
			-- Coloring
			colors = CopyTable(COMBATLOG_DEFAULT_COLORS);
 
			-- The actual client filters
			filters = {
				[1] = {
					eventList = Blizzard_CombatLog_GenerateFullEventList();
					sourceFlags = Blizzard_CombatLog_GenerateFullFlagList(false);
					destFlags = nil;
				};
				[2] = {
					eventList = Blizzard_CombatLog_GenerateFullEventList();
					sourceFlags = nil;
					destFlags =  {
						[COMBATLOG_FILTER_MINE] = true,
						[COMBATLOG_FILTER_MY_PET] = true;
					};
				};
			};
		};
		[4] = {
			-- Descriptive Information
			name = QUICKBUTTON_NAME_KILLS;
			hasQuickButton = false;
			quickButtonName = QUICKBUTTON_NAME_KILLS;
			quickButtonDisplay = {
				solo = true;
				party = true;
				raid = true;
			};
			tooltip = QUICKBUTTON_NAME_KILLS_TOOLTIP;
 
			-- Settings
			settings = CopyTable(COMBATLOG_DEFAULT_SETTINGS);
 
			-- Coloring
			colors = CopyTable(COMBATLOG_DEFAULT_COLORS);
 
			-- The actual client filters
			filters = {
				[1] = {
					eventList = {
						["PARTY_KILL"] = true,
						["UNIT_DIED"] = true,
						["UNIT_DESTROYED"] = true
					};
					sourceFlags = Blizzard_CombatLog_GenerateFullFlagList(true);
					destFlags = nil;
				};
				[2] = {
					eventList = {
						["PARTY_KILL"] = true,
						["UNIT_DIED"] = true,
						["UNIT_DESTROYED"] = true
					};
					sourceFlags = nil;
					destFlags = Blizzard_CombatLog_GenerateFullFlagList(true);
				};
			};
		};
	};
 
	-- Current Filter
	currentFilter = 1;
};
 
local Blizzard_CombatLog_Filters = Blizzard_CombatLog_Filter_Defaults;
_G.Blizzard_CombatLog_Filters = Blizzard_CombatLog_Filters
 
-- Combat Log Filter Resetting Code
--
-- args:
-- 	config - the configuration array we are about to apply
--
function Blizzard_CombatLog_ApplyFilters(config)
	if ( not config ) then
		return;
	end
	CombatLogResetFilter()
 
	-- Loop over all associated filters
	local eventList;
	for k,v in pairs(config.filters) do
		local eList
		-- Only use the first filter's eventList
		eventList = config.filters[1].eventList;
		if ( eventList ) then
			for k2,v2 in pairs(eventList) do
				if ( v2 == true ) then
					eList = eList and (eList .. "," .. k2) or k2
				end
			end
		end
 
		local sourceFlags, destFlags;
		if ( v.sourceFlags ) then
			sourceFlags = 0;
			for k2, v2 in pairs(v.sourceFlags) do
				-- Support for GUIDs
				if ( type (k2) == "string" ) then
					sourceFlags = k2;
					break;
				end
				-- Otherwise OR bits
				if ( v2 ) then
					sourceFlags = bit_bor(sourceFlags, k2);
				end
			end
		end
		if ( v.destFlags ) then
			destFlags = 0;
			for k2, v2 in pairs(v.destFlags) do
				-- Support for GUIDs
				if ( type (k2) == "string" ) then
					destFlags = k2;
					break;
				end
				-- Otherwise OR bits
				if ( v2 ) then
					destFlags = bit_bor(destFlags, k2);
				end
			end
		end
		if ( type(sourceFlags) == "string" and destFlags == 0 ) then
			destFlags = nil;
		end
		if ( type(destFlags) == "string" and sourceFlags == 0 ) then
			sourceFlags = nil;
		end
 
		-- This is a HACK!!!  Need filters to be able to accept empty or zero sourceFlags or destFlags
		if ( sourceFlags == 0 or destFlags == 0 ) then
			CombatLogAddFilter("", COMBATLOG_FILTER_MINE, nil);
		else
			CombatLogAddFilter(eList, sourceFlags, destFlags);
		end
	end
end
 
--
-- Combat Log Repopulation Code
--
 
-- Message Limit
 
COMBATLOG_MESSAGE_LIMIT = 300;
 
--
-- Repopulate the combat log with message history
--
function Blizzard_CombatLog_Refilter()
	local count = CombatLogGetNumEntries();
 
	COMBATLOG:SetMaxLines(COMBATLOG_MESSAGE_LIMIT);
 
	-- count should be between 1 and COMBATLOG_MESSAGE_LIMIT
	count = max(1, min(count, COMBATLOG_MESSAGE_LIMIT));
 
	CombatLogSetCurrentEntry(0);
 
	-- Clear the combat log
	COMBATLOG:Clear();
 
	-- Moved setting the max value here, since we don't really need to reset the max every frame, do we?
	-- We can't add events while refiltering (:AddFilter short circuits) so this should be safe optimization.
	CombatLogQuickButtonFrameProgressBar:SetMinMaxValues(0, count);
	CombatLogQuickButtonFrameProgressBar:SetValue(0);
	CombatLogQuickButtonFrameProgressBar:Show();
 
	-- Enable the distributed frame
	CombatLogUpdateFrame.refiltering = true;
	CombatLogUpdateFrame:SetScript("OnUpdate", Blizzard_CombatLog_RefilterUpdate)
 
	Blizzard_CombatLog_RefilterUpdate()
end
 
--
-- This is a single frame "step" in the refiltering process
--
function Blizzard_CombatLog_RefilterUpdate()
	local valid = CombatLogGetCurrentEntry(); -- CombatLogAdvanceEntry(0);
 
	-- Clear the combat log
	local total = 0;
	while (valid and total < COMBATLOG_LIMIT_PER_FRAME) do
		-- Log to the window
		local text, r, g, b, a = CombatLog_OnEvent(Blizzard_CombatLog_CurrentSettings, CombatLogGetCurrentEntry());
		-- NOTE: be sure to pass in nil for the color id or the color id may override the r, g, b values for this message
		COMBATLOG:AddMessage( text, r, g, b, nil, true );
 
		-- count can be
		--  positive to advance from oldest to newest
		--  negative to advance from newest to oldest
		valid = CombatLogAdvanceEntry(-1)
		total = total + 1;
	end
 
	-- Show filtering progress bar
	CombatLogQuickButtonFrameProgressBar:SetValue(CombatLogQuickButtonFrameProgressBar:GetValue() + total);
 
	if ( not valid or (CombatLogQuickButtonFrameProgressBar:GetValue() >= COMBATLOG_MESSAGE_LIMIT) ) then
		CombatLogUpdateFrame.refiltering = false
		CombatLogUpdateFrame:SetScript("OnUpdate", nil)
		CombatLogQuickButtonFrameProgressBar:Hide();
	end
end
 
--
-- Checks for an event over all filters
--
function Blizzard_CombatLog_HasEvent ( settings, ... )
	-- If this actually happens, we have data corruption issues.
	if ( not settings.filters ) then
		settings.filters = {}
	end
	for _, filter in pairs (settings.filters) do
		if ( filter.eventList ) then
			for i = 1, select("#", ...) do
				local event = select(i, ...)
				if ( filter.eventList[event] == true ) then
					return true
				end
			end
		end
	end
end
 
--
-- Checks for an event over all filters
--
function Blizzard_CombatLog_EnableEvent ( settings, ... )
	-- If this actually happens, we have data corruption issues.
	if ( not settings.filters ) then
		settings.filters = Blizzard_CombatLog_InitializeFilters( settings );
	end
	for _, filter in pairs (settings.filters) do
		if ( not filter.eventList ) then
			filter.eventList = {};
		end
 
		for i = 1, select("#", ...) do
			filter.eventList[select(i, ...)] = true;
		end
	end
end
 
--
-- Checks for an event over all filters
--
function Blizzard_CombatLog_DisableEvent ( settings, ... )
	-- If this actually happens, we have data corruption issues.
	if ( not settings.filters ) then
		settings.filters = {}
	end
	for _, filter in pairs (settings.filters) do
		if ( filter.eventList ) then
			for i = 1, select("#", ...) do
				filter.eventList[select(i, ...)] = false;
			end
		end
	end
end
 
--
-- Creates the action menu popup
--
do
	local eventType
	local actionMenu = {
		[1] = {
			text = "string.format(BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE, eventType)",
			func = function () Blizzard_CombatLog_SpellMenuClick ("HIDE",  nil, nil, eventType); end;
		},
	};
	function Blizzard_CombatLog_CreateActionMenu(eventType_arg)
		-- Update upvalues
		eventType = eventType_arg
		actionMenu[1].text = string.format(BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE, eventType_arg);
		return actionMenu
	end
end
 
--
-- Creates the spell menu popup
--
do
	local spellName, spellId, eventType
	local spellMenu = {
		[1] = {
			text = "string.format(BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK, spellName)",
			func = function () Blizzard_CombatLog_SpellMenuClick ("LINK", spellName, spellId, eventType); end;
		},
	};
	local spellMenu2 = {
		[2] = {
			text = "string.format(BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE, eventType)",
			func = function () Blizzard_CombatLog_SpellMenuClick ("HIDE", spellName, spellId, eventType); end;
		},
		[3] = {
			text = "------------------";
			disabled = true;
		},
	};
	function Blizzard_CombatLog_CreateSpellMenu(spellName_arg, spellId_arg, eventType_arg)
		-- Update upvalues
		spellName, spellId, eventType = spellName_arg, spellId_arg, eventType_arg;
		-- Update menu text and filters
		spellMenu[1].text = string.format(BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK, spellName);
		if ( eventType ) then
			spellMenu2[2].text = string.format(BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE, eventType);
			-- Copy the table references over
			spellMenu[2] = spellMenu2[2];
			if ( DEBUG ) then
				spellMenu[3] = spellMenu2[3];
				-- These 2 calls update the menus in their respective do-end blocks
				spellMenu[4] = Blizzard_CombatLog_FormattingMenu(Blizzard_CombatLog_Filters.currentFilter);
				spellMenu[5] = Blizzard_CombatLog_MessageTypesMenu(Blizzard_CombatLog_Filters.currentFilter);
			end
		else
			-- Remove the table references, they are still stored in their various closures
			spellMenu[2] = nil;
			spellMenu[3] = nil;
			spellMenu[4] = nil;
			spellMenu[5] = nil;
		end
		return spellMenu;
	end
end
 
--
-- Temporary Menu
--
do
	-- This big table currently only has one upvalue: Blizzard_CombatLog_CurrentSettings
	local messageTypesMenu = {
		text = "Message Types";
		hasArrow = true;
		menuList = {
			[1] = {
				text = "Melee";
				hasArrow = true;
				checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SWING_DAMAGE", "SWING_MISSED"); end;
				keepShownOnClick = true;
				func = function ( self, arg1, arg2, checked )
					Blizzard_CombatLog_MenuHelper ( checked, "SWING_DAMAGE", "SWING_MISSED" );
				end;
				menuList = {
					[1] = {
						text = "Damage";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SWING_DAMAGE");end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SWING_DAMAGE" );
						end;
					};
					[2] = {
						text = "Failure";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SWING_MISSED"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SWING_MISSED" );
						end;
					};
				};
			};
			[2] = {
				text = "Ranged";
				hasArrow = true;
				checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "RANGE_DAMAGE", "RANGE_MISSED"); end;
				keepShownOnClick = true;
				func = function ( self, arg1, arg2, checked )
					Blizzard_CombatLog_MenuHelper ( checked, "RANGED_DAMAGE", "RANGED_MISSED" );
				end;
				menuList = {
					[1] = {
						text = "Damage";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "RANGE_DAMAGE"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "RANGE_DAMAGE" );
						end;
					};
					[2] = {
						text = "Failure";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "RANGE_MISSED"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "RANGE_MISSED" );
						end;
					};
				};
			};
			[3] = {
				text = "Spells";
				hasArrow = true;
				checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_DAMAGE", "SPELL_MISSED", "SPELL_HEAL", "SPELL_ENERGIZE", "SPELL_DRAIN", "SPELL_LEECH", "SPELL_INTERRUPT", "SPELL_EXTRA_ATTACKS",  "SPELL_CAST_START", "SPELL_CAST_SUCCESS", "SPELL_CAST_FAILED", "SPELL_INSTAKILL", "SPELL_DURABILITY_DAMAGE" ); end;
				keepShownOnClick = true;
				func = function ( self, arg1, arg2, checked )
					Blizzard_CombatLog_MenuHelper ( checked, "SPELL_DAMAGE", "SPELL_MISSED", "SPELL_HEAL", "SPELL_ENERGIZE", "SPELL_DRAIN", "SPELL_LEECH", "SPELL_INTERRUPT", "SPELL_EXTRA_ATTACKS",  "SPELL_CAST_START", "SPELL_CAST_SUCCESS", "SPELL_CAST_FAILED", "SPELL_INSTAKILL", "SPELL_DURABILITY_DAMAGE" );
				end;
				menuList = {
					[1] = {
						text = "Damage";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_DAMAGE"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_DAMAGE" );
						end;
					};
					[2] = {
						text = "Failure";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_MISSED"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_MISSED" );
						end;
					};
					[3] = {
						text = "Heals";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_HEAL"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_HEAL" );
						end;
					};
					[4] = {
						text = "Power Gains";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_ENERGIZE"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_ENERGIZE" );
						end;
					};
					[4] = {
						text = "Drains";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_DRAIN", "SPELL_LEECH"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_DRAIN", "SPELL_LEECH" );
						end;
					};
					[5] = {
						text = "Interrupts";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_INTERRUPT"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_INTERRUPT" );
						end;
					};
					[6] = {
						text = "Extra Attacks";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_EXTRA_ATTACKS"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_EXTRA_ATTACKS" );
						end;
					};
					[7] = {
						text = "Casting";
						hasArrow = true;
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_CAST_START", "SPELL_CAST_SUCCESS", "SPELL_CAST_FAILED"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_CAST_START", "SPELL_CAST_SUCCESS", "SPELL_CAST_FAILED");
						end;
						menuList = {
							[1] = {
								text = "Start";
								checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_CAST_START"); end;
								keepShownOnClick = true;
								func = function ( self, arg1, arg2, checked )
									Blizzard_CombatLog_MenuHelper ( checked, "SPELL_CAST_START" );
								end;
							};
							[2] = {
								text = "Success";
								checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_CAST_SUCCESS"); end;
								keepShownOnClick = true;
								func = function ( self, arg1, arg2, checked )
									Blizzard_CombatLog_MenuHelper ( checked, "SPELL_CAST_SUCCESS" );
								end;
							};
							[3] = {
								text = "Failed";
								checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_CAST_FAILED"); end;
								keepShownOnClick = true;
								func = function ( self, arg1, arg2, checked )
									Blizzard_CombatLog_MenuHelper ( checked, "SPELL_CAST_FAILED" );
								end;
							};
						};
					};
					[8] = {
						text = "Special";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_INSTAKILL", "SPELL_DURABILITY_DAMAGE"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_INSTAKILL", "SPELL_DURABILITY_DAMAGE" );
						end;
					};
				};
			};
			[4] = {
				text = "Auras";
				hasArrow = true;
				checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_AURA_APPLIED", "SPELL_AURA_BROKEN", "SPELL_AURA_REFRESH", "SPELL_AURA_BROKEN_SPELL", "SPELL_AURA_APPLIED_DOSE", "SPELL_AURA_REMOVED", "SPELL_AURA_REMOVED_DOSE", "SPELL_DISPEL", "SPELL_STOLEN",  "ENCHANT_APPLIED",  "ENCHANT_REMOVED" ); end;
				keepShownOnClick = true;
				func = function ( self, arg1, arg2, checked )
					Blizzard_CombatLog_MenuHelper ( checked, "SPELL_AURA_APPLIED", "SPELL_AURA_BROKEN", "SPELL_AURA_REFRESH", "SPELL_AURA_BROKEN_SPELL", "SPELL_AURA_APPLIED_DOSE", "SPELL_AURA_REMOVED", "SPELL_AURA_REMOVED_DOSE", "SPELL_DISPEL", "SPELL_STOLEN",  "ENCHANT_APPLIED", "ENCHANT_REMOVED" );
				end;
				menuList = {
					[1] = {
						text = "Applied";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_AURA_APPLIED", "SPELL_AURA_BROKEN", "SPELL_AURA_REFRESH", "SPELL_AURA_BROKEN_SPELL", "SPELL_AURA_APPLIED_DOSE"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_AURA_APPLIED", "SPELL_AURA_BROKEN", "SPELL_AURA_REFRESH", "SPELL_AURA_BROKEN_SPELL", "SPELL_AURA_APPLIED_DOSE",  "ENCHANT_APPLIED" );
						end;
					};
					[2] = {
						text = "Removed";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_AURA_REMOVED", "SPELL_AURA_REMOVED_DOSE",  "ENCHANT_REMOVED" ); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_AURA_REMOVED", "SPELL_AURA_REMOVED_DOSE" );
						end;
					};
					[3] = {
						text = "Dispelled";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_DISPEL"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_DISPEL" );
						end;
					};
					[4] = {
						text = "Stolen";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_STOLEN"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_STOLEN" );
						end;
					};
				};
			};
			[5] = {
				text = "Periodics";
				hasArrow = true;
				checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_PERIODIC_DAMAGE", "SPELL_PERIODIC_MISSED", "SPELL_PERIODIC_DRAIN", "SPELL_PERIODIC_ENERGIZE", "SPELL_PERIODIC_HEAL", "SPELL_PERIODIC_LEECH" ); end;
				keepShownOnClick = true;
				func = function ( self, arg1, arg2, checked )
					Blizzard_CombatLog_MenuHelper ( checked, "SPELL_PERIODIC_DAMAGE", "SPELL_PERIODIC_MISSED", "SPELL_PERIODIC_DRAIN", "SPELL_PERIODIC_ENERGIZE", "SPELL_PERIODIC_HEAL", "SPELL_PERIODIC_LEECH" );
				end;
				menuList = {
					[1] = {
						text = "Damage";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_PERIODIC_DAMAGE"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_PERIODIC_DAMAGE" );
						end;
					};
					[2] = {
						text = "Failure";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_PERIODIC_MISSED" ); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_PERIODIC_MISSED" );
						end;
					};
					[3] = {
						text = "Heals";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_PERIODIC_HEAL"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_PERIODIC_HEAL" );
						end;
					};
					[4] = {
						text = "Other";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "SPELL_PERIODIC_DRAIN", "SPELL_PERIODIC_ENERGIZE", "SPELL_PERIODIC_LEECH"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "SPELL_PERIODIC_DRAIN", "SPELL_PERIODIC_ENERGIZE", "SPELL_PERIODIC_LEECH" );
						end;
					};
				};
			};
			[6] = {
				text = "Other";
				hasArrow = true;
				checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "PARTY_KILL", "UNIT_DIED", "UNIT_DESTROYED", "DAMAGE_SPLIT", "ENVIRONMENTAL_DAMAGE" ); end;
				keepShownOnClick = true;
				func = function ( self, arg1, arg2, checked )
					Blizzard_CombatLog_MenuHelper ( checked, "PARTY_KILL", "UNIT_DIED", "UNIT_DESTROYED", "DAMAGE_SPLIT", "ENVIRONMENTAL_DAMAGE"  );
				end;
				menuList = {
					[1] = {
						text = "Kills";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "PARTY_KILL"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "PARTY_KILL" );
						end;
					};
					[2] = {
						text = "Deaths";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "UNIT_DIED", "UNIT_DESTROYED"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "UNIT_DIED", "UNIT_DESTROYED" );
						end;
					};
					[3] = {
						text = "Damage Split";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "DAMAGE_SPLIT"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "DAMAGE_SPLIT" );
						end;
					};
					[4] = {
						text = "Environmental Damage";
						checked = function() return Blizzard_CombatLog_HasEvent (Blizzard_CombatLog_CurrentSettings, "ENVIRONMENTAL_DAMAGE"); end;
						keepShownOnClick = true;
						func = function ( self, arg1, arg2, checked )
							Blizzard_CombatLog_MenuHelper ( checked, "ENVIRONMENTAL_DAMAGE" );
						end;
					};
				};
			};
		};
	};
	-- functions I see do pass in arguments, update upvalues as necessary.
	function Blizzard_CombatLog_MessageTypesMenu()
		return messageTypesMenu;
	end
end
 
--
-- Temporary Menu
--
do
	local filterId
	local filter
	local currentFilter
	local formattingMenu = {
		text = "Formatting";
		hasArrow = true;
		menuList = {
			{
				text = "Full Text";
				checked = function() return filter.fullText; end;
				func = function(self, arg1, arg2, checked)
					filter.fullText = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Timestamp";
				checked = function() return filter.timestamp; end;
				func = function(self, arg1, arg2, checked)
					filter.timestamp = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Unit Name Coloring";
				checked = function() return filter.unitColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.unitColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Line Coloring";
				checked = function() return  filter.lineColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.lineColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Line Highlighting";
				checked = function() return  filter.lineHighlighting; end;
				func = function(self, arg1, arg2, checked)
					filter.lineHighlighting = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Ability Coloring";
				checked = function() return filter.abilityColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.abilityColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Ability-by-School Coloring";
				checked = function() return filter.abilitySchoolColoring; end;
				--disabled = not filter.abilityColoring;
				func = function(self, arg1, arg2, checked)
					filter.abilitySchoolColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Ability-by-Actor Coloring";
				checked = function() return filter.abilityActorColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.abilityActorColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Ability Highlighting";
				checked = function() return filter.abilityHighlighting; end;
				func = function(self, arg1, arg2, checked)
					filter.abilityHighlighting = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Action Coloring";
				checked = function() return filter.actionColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.actionColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Action-by-School Coloring";
				checked = function() return filter.actionSchoolColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.actionSchoolColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Action-by-Actor Coloring";
				checked = function() return filter.actionActorColoring; end;
				--disabled = not filter.abilityColoring;
				func = function(self, arg1, arg2, checked)
					filter.actionActorColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Action Highlighting";
				checked = function() return filter.actionHighlighting; end;
				--disabled = not filter.abilityColoring;
				func = function(self, arg1, arg2, checked)
					filter.actionHighlighting = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Damage Coloring";
				checked = function() return filter.amountColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.amountColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Damage-by-School Coloring";
				checked = function() return filter.amountSchoolColoring; end;
				--disabled = not filter.amountColoring;
				func = function(self, arg1, arg2, checked)
					filter.amountSchoolColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Damage-by-Actor Coloring";
				checked = function() return filter.amountActorColoring; end;
				--disabled = not filter.amountColoring;
				func = function(self, arg1, arg2, checked)
					filter.amountActorColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Damage Highlighting";
				checked = function() return filter.amountHighlighting; end;
				func = function(self, arg1, arg2, checked)
					filter.amountHighlighting = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Color School Names";
				checked = function() return filter.schoolNameColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.schoolNameColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "School Name Highlighting";
				checked = function() return filter.schoolNameHighlighting; end;
				func = function(self, arg1, arg2, checked)
					filter.schoolNameHighlighting = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "White Swing Rule";
				checked = function() return filter.noMeleeSwingColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.noMeleeSwingColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Misses Colored Rule";
				checked = function() return filter.missColoring; end;
				func = function(self, arg1, arg2, checked)
					filter.missColoring = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Braces";
				checked = function() return filter.braces; end;
				func = function(self, arg1, arg2, checked)
					filter.braces = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
			},
			{
				text = "Refiltering";
				checked = function() return filter.showHistory; end;
				func = function(self, arg1, arg2, checked)
					filter.showHistory = checked;
					Blizzard_CombatLog_QuickButton_OnClick(currentFilter)
				end;
				keepShownOnClick = true;
				tooltipTitle = "Refiltering";
				tooltipText = "This clears the chat frame and refills it with the last 500 events.";
			},
		};
	};
	function Blizzard_CombatLog_FormattingMenu(filterId_arg)
		-- Update upvalues
		filterId = filterId_arg;
		filter = Blizzard_CombatLog_Filters.filters[filterId].settings;
		currentFilter = Blizzard_CombatLog_Filters.currentFilter;
		return formattingMenu;
	end
end
 
--
-- Menu Option Helper Function
--
function Blizzard_CombatLog_MenuHelper ( checked, ... )
	if ( not checked ) then
		Blizzard_CombatLog_DisableEvent (Blizzard_CombatLog_CurrentSettings, ...);
	else
		Blizzard_CombatLog_EnableEvent (Blizzard_CombatLog_CurrentSettings, ...);
	end
	Blizzard_CombatLog_ApplyFilters(Blizzard_CombatLog_CurrentSettings);
	if ( Blizzard_CombatLog_CurrentSettings.settings.showHistory ) then
		Blizzard_CombatLog_Refilter();
	end
end;
 
--
-- Blizzard_CombatLog_CreateTabMenu
--
-- 	Creates a context sensitive menu based on the current quick button
--
-- args:
-- 	settingsIndex - the filter settings to use
--
do
	local filterId
	local unitName, unitGUID, special
	local tabMenu = {
		[1] = {
			text = BLIZZARD_COMBAT_LOG_MENU_EVERYTHING;
			func = function () Blizzard_CombatLog_UnitMenuClick ("EVERYTHING", unitName, unitGUID, special); end;
		},
		[2] = {
			text = BLIZZARD_COMBAT_LOG_MENU_SAVE;
			func = function () Blizzard_CombatLog_UnitMenuClick ("SAVE", unitName, unitGUID, special); end;
		},
		[3] = {
			text = BLIZZARD_COMBAT_LOG_MENU_RESET;
			func = function () Blizzard_CombatLog_UnitMenuClick ("RESET", unitName, unitGUID, special); end;
		},
		[4] = {
			text = "--------- Temporary Adjustments ---------";
			disabled = true;
		},
	};
	function Blizzard_CombatLog_CreateTabMenu ( filterId_arg )
		-- Update upvalues
		filterId = filterId_arg
 
		-- Update menus
		tabMenu[2].disabled = (Blizzard_CombatLog_PreviousSettings == Blizzard_CombatLog_CurrentSettings)
		tabMenu[5] = Blizzard_CombatLog_FormattingMenu(filterId);
		tabMenu[6] = Blizzard_CombatLog_MessageTypesMenu(filterId);
		return tabMenu;
	end
end
 
 
--
-- Temporary Menu
--
do
	function Blizzard_CombatLog_CreateUnitMenu(unitName, unitGUID, special)
		local displayName = unitName;
		if ( (unitGUID == UnitGUID("player")) and (getglobal("COMBAT_LOG_UNIT_YOU_ENABLED") == "1") ) then
			displayName = UNIT_YOU;
		end
		local unitMenu = {
			[1] = {
				text = string.format(BLIZZARD_COMBAT_LOG_MENU_BOTH, displayName); -- Dummy text
				func = function () Blizzard_CombatLog_UnitMenuClick ("BOTH", unitName, unitGUID, special); end;
			},
			[2] = {
				text = string.format(BLIZZARD_COMBAT_LOG_MENU_INCOMING, displayName);
				func = function () Blizzard_CombatLog_UnitMenuClick ("INCOMING", unitName, unitGUID, special); end;
			},
			[3] = {
				text = string.format(BLIZZARD_COMBAT_LOG_MENU_OUTGOING, displayName);
				func = function () Blizzard_CombatLog_UnitMenuClick ("OUTGOING", unitName, unitGUID, special); end;
			},
			[4] = {
				text = "------------------";
				disabled = true;
			},
			[5] = {
				text = BLIZZARD_COMBAT_LOG_MENU_EVERYTHING;
				func = function () Blizzard_CombatLog_UnitMenuClick ("EVERYTHING", unitName, unitGUID, special); end;
			},
			[6] = {
				text = BLIZZARD_COMBAT_LOG_MENU_SAVE;
				func = function () Blizzard_CombatLog_UnitMenuClick ("SAVE", unitName, unitGUID, special); end;
				disabled = not CanCreateFilters();
			},
			[7] = {
				text = BLIZZARD_COMBAT_LOG_MENU_RESET;
				func = function () Blizzard_CombatLog_UnitMenuClick ("RESET", unitName, unitGUID, special); end;
			},
		};
		--[[
		-- These 2 calls update the menus in their respective do-end blocks
		unitMenu[9] = Blizzard_CombatLog_FormattingMenu(Blizzard_CombatLog_Filters.currentFilter);
		unitMenu[10] = Blizzard_CombatLog_MessageTypesMenu(Blizzard_CombatLog_Filters.currentFilter);
		]]
 
		if ( unitGUID ~= UnitGUID("player") ) then
			table.insert(unitMenu, 4, {
				text = string.format(BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME, displayName);
				func = function () Blizzard_CombatLog_UnitMenuClick ("OUTGOING_ME", unitName, unitGUID, special); end;
			} );
		end
		return unitMenu
	end
end
-- Create additional filter dropdown list
do
	local menu = {};
	function Blizzard_CombatLog_CreateFilterMenu()
		local count = 1;
		for index, value in pairs(menu) do
			if ( not value ) then
				value = {};
			else
				for k, v in pairs(value) do
					value[k] = nil;
				end
			end
		end
		local selectedIndex = Blizzard_CombatLog_Filters.currentFilter;
		local checked;
		for index, value in ipairs(Blizzard_CombatLog_Filters.filters) do
			if ( not value.onQuickBar ) then
				if ( not menu[count] ) then
					menu[count] = {};
				end
				menu[count].text = value.name;
				menu[count].func = function () Blizzard_CombatLog_QuickButton_OnClick(index); end;
				if ( selectedIndex == index ) then
					checked = 1;
				else
					checked = nil;
				end
				menu[count].checked =  checked;
				count = count+1;
			end
		end
		return menu;
	end
end
--
-- Handle mini menu clicks
--
-- args:
-- 	event - "EVERYTHING" | "RESET" | "INCOMING" | "OUTGOING" | "BOTH"
-- 	unitName - string for the units name
-- 	unitGUID - unique global unit ID for the specific unit
-- 	special - bit code for special filters, such as raid targets
--
function Blizzard_CombatLog_UnitMenuClick(event, unitName, unitGUID, unitFlags)
 
--	ChatFrame1:AddMessage("Event: "..event.." N: "..tostring(unitName).." GUID: "..tostring(unitGUID).." Flags: "..tostring(unitFlags));
--
-- This code was for the context menus to support different formatting criteria
--
--	-- Apply the correct settings.
--	if ( Blizzard_CombatLog_Filters.contextMenu[event] ) then
--		Blizzard_CombatLog_CurrentSettings = Blizzard_CombatLog_Filters.contextMenu[event]
--	end
 
	-- I'm not sure if we really want this feature for live
	if ( event == "REVERT" ) then
		local temp = Blizzard_CombatLog_CurrentSettings;
		Blizzard_CombatLog_CurrentSettings = Blizzard_CombatLog_PreviousSettings;
		Blizzard_CombatLog_PreviousSettings = temp;
		temp = nil;
 
		-- Apply the old filters
		Blizzard_CombatLog_ApplyFilters(Blizzard_CombatLog_CurrentSettings);
 
	elseif ( event == "SAVE" ) then
		local dialog = StaticPopup_Show("COPY_COMBAT_FILTER");
		dialog.data = Blizzard_CombatLog_CurrentSettings;
 
		return;
	elseif ( event == "RESET" ) then
		Blizzard_CombatLog_PreviousSettings = Blizzard_CombatLog_CurrentSettings;
		Blizzard_CombatLog_CurrentSettings = Blizzard_CombatLog_Filters.filters[Blizzard_CombatLog_Filters.currentFilter];
		Blizzard_CombatLog_ApplyFilters(Blizzard_CombatLog_CurrentSettings);
	else
		-- Copy the current settings
		Blizzard_CombatLog_PreviousSettings = Blizzard_CombatLog_CurrentSettings;
		Blizzard_CombatLog_CurrentSettings = {};
 
		for k,v in pairs( Blizzard_CombatLog_PreviousSettings ) do
			Blizzard_CombatLog_CurrentSettings[k] = v;
		end
 
 
		-- Erase the filter criteria
		Blizzard_CombatLog_CurrentSettings.filters = {};  -- We want to be careful not to destroy the active data, so the user can reset
 
		if ( event == "EVERYTHING" ) then
			-- Reset all filtering.
			CombatLogResetFilter()
			--Blizzard_CombatLog_CurrentSettings = Blizzard_CombatLog_Filters.contextMenu[event];
			CombatLogAddFilter(nil, nil, nil)
			tinsert ( Blizzard_CombatLog_CurrentSettings.filters, {} );
		end
		if ( event == "INCOMING" or event == "BOTH" ) then
			if ( unitFlags ) then
				tinsert ( Blizzard_CombatLog_CurrentSettings.filters, { destFlags = { [unitFlags] = true; } } );
			else
				tinsert ( Blizzard_CombatLog_CurrentSettings.filters, { destFlags = { [unitGUID] = true; } } );
			end
		end
		if ( event == "OUTGOING" or event == "BOTH" ) then
			if ( unitFlags ) then
				tinsert ( Blizzard_CombatLog_CurrentSettings.filters, { sourceFlags = { [unitFlags] = true; } } );
			else
				tinsert ( Blizzard_CombatLog_CurrentSettings.filters, { sourceFlags = { [unitGUID] = true; } } );
			end
		end
		if ( event == "OUTGOING_ME" ) then
			if ( unitFlags ) then
				tinsert ( Blizzard_CombatLog_CurrentSettings.filters, { sourceFlags = { [unitFlags] = true; }; destFlags = { [COMBATLOG_FILTER_MINE] = true; } } );
			else
				tinsert ( Blizzard_CombatLog_CurrentSettings.filters, { sourceFlags = { [unitGUID] = true; }; destFlags = { [COMBATLOG_FILTER_MINE] = true; } } );
			end
		end
 
		-- If the context menu is not resetting, then we need to create an event list,
		-- So that right click removal works when the user right clicks
		--
 
		-- Fill the event list
		local fullEventList = Blizzard_CombatLog_GenerateFullEventList();
 
		-- Insert to the active data
		for k,v in pairs (Blizzard_CombatLog_CurrentSettings.filters) do
			v.eventList = fullEventList;
		end
 
		-- Apply the generated filters
		Blizzard_CombatLog_ApplyFilters(Blizzard_CombatLog_CurrentSettings);
		-- Let the system know that this filter is temporary and unhighlight any quick buttons
		Blizzard_CombatLog_CurrentSettings.isTemp = true;
		Blizzard_CombatLog_Update_QuickButtons()
	end
 
	-- Reset the combat log text box! (Grats!)
	Blizzard_CombatLog_Refilter();
end
 
--
-- Shows a simplified version of the menu if you right click on the quick button
--
-- This function isn't used anywhere yet. The QuickButtons doesn't have a event handler for right click yet.
function Blizzard_CombatLog_QuickButtonRightClick(event, filterId)
 
	-- I'm not sure if we really want this feature for live
	if ( event == "REVERT" ) then
		local temp = Blizzard_CombatLog_CurrentSettings;
		Blizzard_CombatLog_CurrentSettings = Blizzard_CombatLog_PreviousSettings;
		Blizzard_CombatLog_PreviousSettings = temp;
		temp = nil;
 
		-- Apply the old filters
		Blizzard_CombatLog_ApplyFilters(Blizzard_CombatLog_CurrentSettings);
 
	elseif ( event == "RESET" ) then
		Blizzard_CombatLog_PreviousSettings = Blizzard_CombatLog_CurrentSettings;
		Blizzard_CombatLog_CurrentSettings = Blizzard_CombatLog_Filters.filters[filterId];
		--CombatLogAddFilter(nil, nil, COMBATLOG_FILTER_MINE)
		--CombatLogAddFilter(nil, COMBATLOG_FILTER_MINE, nil)
	else
		-- Copy the current settings
		Blizzard_CombatLog_PreviousSettings = Blizzard_CombatLog_CurrentSettings;
 
		Blizzard_CombatLog_CurrentSettings = {};
 
		for k,v in pairs( Blizzard_CombatLog_Filters.filters[filterId] ) do
			Blizzard_CombatLog_CurrentSettings[k] = v;
		end
 
		-- Erase the filter criteria
		Blizzard_CombatLog_CurrentSettings.filters = {};  -- We want to be careful not to destroy the active data, so the user can reset
 
		if ( event == "EVERYTHING" ) then
			CombatLogAddFilter(nil, nil, nil)
			table.insert ( Blizzard_CombatLog_CurrentSettings.filters, {} );
		end
 
		-- If the context menu is not resetting, then we need to create an event list,
		-- So that right click removal works when the user right clicks
		--
 
		-- Fill the event list
		local fullEventList = Blizzard_CombatLog_GenerateFullEventList();
 
		-- Insert to the active data
		for k,v in pairs (Blizzard_CombatLog_CurrentSettings.filters) do
			v.eventList = fullEventList;
		end
 
		-- Apply the generated filters
		Blizzard_CombatLog_ApplyFilters(Blizzard_CombatLog_CurrentSettings);
	end
 
	-- Reset the combat log text box! (Grats!)
	Blizzard_CombatLog_Refilter();
 
end
 
--
-- Handle spell mini menu clicks
-- args:
-- 	action - "HIDE" | "LINK"
--	spellName - Spell or ability's name
--	spellId - Spell or ability's id (100, 520, 30000, etc)
--	event - the event type that generated this message
--
function Blizzard_CombatLog_SpellMenuClick(action, spellName, spellId, eventType)
	if ( action == "HIDE" ) then
		for k,v in pairs (Blizzard_CombatLog_CurrentSettings.filters) do
			if ( type (v.eventList) ~= "table" ) then
				v.eventList = Blizzard_CombatLog_GenerateFullEventList();
			end
			v.eventList[eventType] = false;
		end
	elseif ( action == "LINK" ) then
		if ( ChatFrameEditBox:IsVisible() ) then
			ChatEdit_InsertLink(GetSpellLink(spellId));
		else
			ChatFrame_OpenChat(GetSpellLink(spellId));
		end
		return;
	end
 
	-- Apply the newly reconstituted filters
	Blizzard_CombatLog_ApplyFilters(Blizzard_CombatLog_CurrentSettings);
 
	-- Reset the combat log text box! (Grats!)
	Blizzard_CombatLog_Refilter();
end
 
--
-- Temporary Settings
--
Blizzard_CombatLog_CurrentSettings = Blizzard_CombatLog_Filters.filters[1];
Blizzard_CombatLog_PreviousSettings = Blizzard_CombatLog_CurrentSettings;
local Blizzard_CombatLog_UnitTokens = {};
 
--[[
--	Converts 4 floats into FF code
--
--]]
local function CombatLog_Color_FloatToText(r,g,b,a)
	if ( type(r) == "table" ) then
		r, g, b, a = r.r, r.g, r.b, r.a;
	end
	a = min(1, a or 1) * 255
	r = min(1, r) * 255
	g = min(1, g) * 255
	b = min(1, b) * 255
 
	-- local fmt = "%.2x";
	return ("%.2x%.2x%.2x%.2x"):format(math_floor(a), math_floor(r), math_floor(g), math_floor(b))
end
_G.CombatLog_Color_FloatToText = CombatLog_Color_FloatToText
 
 
--
--	Gets the appropriate color for an event type
--
 
-- If this needs to return a new table per event (ie, the table gets modified), then just replace the "defaultColorArray" in the function with
-- a new table creation.
local defaultColorArray = {a=1.0,r=0.5,g=0.5,b=0.5}
local function CombatLog_Color_ColorArrayByEventType( event )
	return Blizzard_CombatLog_CurrentSettings.colors.eventColoring[event] or defaultColorArray
end
_G.CombatLog_Color_ColorArrayByEventType = CombatLog_Color_ColorArrayByEventType
 
--
--	Gets the appropriate color for a unit type
--
 
local function CombatLog_Color_ColorArrayByUnitType(unitFlags, settings)
	local array = nil;
	if ( not settings ) then
		settings = Blizzard_CombatLog_CurrentSettings;
	end
	for mask,colorArray in pairs( settings.colors.unitColoring ) do
		if ( CombatLog_Object_IsA (unitFlags, mask) )then
			array = colorArray;
			break;
		end
	end
	return array or defaultColorArray
end
_G.CombatLog_Color_ColorArrayByUnitType = CombatLog_Color_ColorArrayByUnitType
 
--
--	Gets the appropriate color for a  spell school
--
local function CombatLog_Color_ColorArrayBySchool(school, settings)
	if ( not settings ) then
		settings = Blizzard_CombatLog_CurrentSettings;
	end
	if ( not school ) then
		return settings.colors.schoolColoring.default;
	end
 
	return settings.colors.schoolColoring[school] or defaultColorArray
end
_G.CombatLog_Color_ColorArrayBySchool = CombatLog_Color_ColorArrayBySchool
 
--
--	Gets the appropriate color for a  spell school
--
 
local highlightColorTable = {}
local function CombatLog_Color_HighlightColorArray(colorArray)
	highlightColorTable.r = colorArray.r * COMBATLOG_HIGHLIGHT_MULTIPLIER;
	highlightColorTable.g = colorArray.g * COMBATLOG_HIGHLIGHT_MULTIPLIER;
	highlightColorTable.b = colorArray.b * COMBATLOG_HIGHLIGHT_MULTIPLIER;
	highlightColorTable.a = colorArray.a;
 
	return highlightColorTable
end
_G.CombatLog_Color_HighlightColorArray = CombatLog_Color_HighlightColorArray
 
--
-- Returns a string associated with a numeric power type
--
local function CombatLog_String_PowerType(powerType)
	if ( not powerType ) then
		return "";
	elseif ( powerType == SPELL_POWER_MANA ) then
		return MANA;
	elseif ( powerType == SPELL_POWER_RAGE ) then
		return RAGE;
	elseif ( powerType == SPELL_POWER_ENERGY ) then
		return ENERGY;
	elseif ( powerType == SPELL_POWER_FOCUS ) then
		return FOCUS;
	elseif ( powerType == SPELL_POWER_HAPPINESS ) then
		return HAPPINESS;
	elseif ( powerType == SPELL_POWER_RUNES ) then
		return RUNES;
	elseif ( powerType == SPELL_POWER_RUNIC_POWER ) then
		return RUNIC_POWER;
	end
end
_G.CombatLog_String_PowerType = CombatLog_String_PowerType
 
local SCHOOL_STRINGS = {
	STRING_SCHOOL_PHYSICAL,
	STRING_SCHOOL_HOLY,
	STRING_SCHOOL_FIRE,
	STRING_SCHOOL_NATURE,
	STRING_SCHOOL_FROST,
	STRING_SCHOOL_SHADOW,
	STRING_SCHOOL_ARCANE
}
 
local SchoolStringTable = {
	-- Single Schools
	[SCHOOL_MASK_PHYSICAL]						= STRING_SCHOOL_PHYSICAL,
	[SCHOOL_MASK_HOLY]							= STRING_SCHOOL_HOLY,
	[SCHOOL_MASK_FIRE]							= STRING_SCHOOL_FIRE,
	[SCHOOL_MASK_NATURE]						= STRING_SCHOOL_NATURE,
	[SCHOOL_MASK_FROST]							= STRING_SCHOOL_FROST,
	[SCHOOL_MASK_SHADOW]						= STRING_SCHOOL_SHADOW,
	[SCHOOL_MASK_ARCANE]						= STRING_SCHOOL_ARCANE,
	-- Physical and a Magical
	[SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_FIRE]	= STRING_SCHOOL_FLAMESTRIKE,
	[SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_FROST]	= STRING_SCHOOL_FROSTSTRIKE,
	[SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_ARCANE]	= STRING_SCHOOL_SPELLSTRIKE,
	[SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_NATURE]	= STRING_SCHOOL_STORMSTRIKE,
	[SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_SHADOW]	= STRING_SCHOOL_SHADOWSTRIKE,
	[SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_HOLY]	= STRING_SCHOOL_HOLYSTRIKE,
	-- Two Magical Schools
	[SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST]		= STRING_SCHOOL_FROSTFIRE,
	[SCHOOL_MASK_FIRE + SCHOOL_MASK_ARCANE]		= STRING_SCHOOL_SPELLFIRE,
	[SCHOOL_MASK_FIRE + SCHOOL_MASK_NATURE]		= STRING_SCHOOL_FIRESTORM,
	[SCHOOL_MASK_FIRE + SCHOOL_MASK_SHADOW]		= STRING_SCHOOL_SHADOWFLAME,
	[SCHOOL_MASK_FIRE + SCHOOL_MASK_HOLY]		= STRING_SCHOOL_HOLYFIRE,
	[SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE]	= STRING_SCHOOL_SPELLFROST,
	[SCHOOL_MASK_FROST + SCHOOL_MASK_NATURE]	= STRING_SCHOOL_FROSTSTORM,
	[SCHOOL_MASK_FROST + SCHOOL_MASK_SHADOW]	= STRING_SCHOOL_SHADOWFROST,
	[SCHOOL_MASK_FROST + SCHOOL_MASK_HOLY]		= STRING_SCHOOL_HOLYFROST,
	[SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE]	= STRING_SCHOOL_SPELLSTORM,
	[SCHOOL_MASK_ARCANE + SCHOOL_MASK_SHADOW]	= STRING_SCHOOL_SPELLSHADOW,
	[SCHOOL_MASK_ARCANE + SCHOOL_MASK_HOLY]		= STRING_SCHOOL_DIVINE,
	[SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW]	= STRING_SCHOOL_SHADOWSTORM,
	[SCHOOL_MASK_NATURE + SCHOOL_MASK_HOLY]		= STRING_SCHOOL_HOLYSTORM,
	[SCHOOL_MASK_SHADOW + SCHOOL_MASK_HOLY]		= STRING_SCHOOL_SHADOWLIGHT,
	-- Three or more schools
	[SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_NATURE]																						= STRING_SCHOOL_ELEMENTAL,
	[SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW]											= STRING_SCHOOL_CHROMATIC,
	[SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW + SCHOOL_MASK_HOLY]						= STRING_SCHOOL_MAGIC,
	[SCHOOL_MASK_PHYSICAL + SCHOOL_MASK_FIRE + SCHOOL_MASK_FROST + SCHOOL_MASK_ARCANE + SCHOOL_MASK_NATURE + SCHOOL_MASK_SHADOW + SCHOOL_MASK_HOLY]	= STRING_SCHOOL_CHAOS,
};
 
local function CombatLog_String_SchoolString(school)
	if ( not school or school == SCHOOL_MASK_NONE ) then
		return STRING_SCHOOL_UNKNOWN;
	end
 
	local schoolString = SchoolStringTable[school];
	return schoolString or STRING_SCHOOL_UNKNOWN
end
_G.CombatLog_String_SchoolString = CombatLog_String_SchoolString
 
local function CombatLog_String_DamageResultString( resisted, blocked, absorbed, critical, glancing, crushing, overhealing, textMode, spellId )
	local resultStr;
	-- Result String formatting
	local useOverhealing = overhealing and overhealing > 0;
	if ( resisted or blocked or absorbed or critical or glancing or crushing or useOverhealing ) then
		resultStr = nil;
 
		local tMode = "TEXT_MODE_"..textMode;
		if ( resisted ) then
			resultStr = format(TEXT_MODE_A_STRING_RESULT_RESIST, resisted);
		end
		if ( blocked ) then
			if ( resultStr ) then
				resultStr = resultStr.." "..format(TEXT_MODE_A_STRING_RESULT_BLOCK, blocked);
			else
				resultStr = format(TEXT_MODE_A_STRING_RESULT_BLOCK, blocked);
			end
		end
		if ( absorbed ) then
			if ( resultStr ) then
				resultStr = resultStr.." "..format(TEXT_MODE_A_STRING_RESULT_ABSORB, absorbed);
			else
				resultStr = format(TEXT_MODE_A_STRING_RESULT_ABSORB, absorbed);
			end
		end
		if ( glancing ) then
			if ( resultStr ) then
				resultStr = resultStr.." "..TEXT_MODE_A_STRING_RESULT_GLANCING;
			else
				resultStr = TEXT_MODE_A_STRING_RESULT_GLANCING;
			end
		end
		if ( crushing ) then
			if ( resultStr ) then
				resultStr = resultStr.." "..TEXT_MODE_A_STRING_RESULT_CRUSHING;
			else
				resultStr = TEXT_MODE_A_STRING_RESULT_CRUSHING;
			end
		end
		if ( useOverhealing ) then
			if ( resultStr ) then
				resultStr = resultStr.." "..format(TEXT_MODE_A_STRING_RESULT_OVERHEALING, overhealing);
			else
				resultStr = format(TEXT_MODE_A_STRING_RESULT_OVERHEALING, overhealing);
			end
		end
		if ( critical ) then
			local critString = TEXT_MODE_A_STRING_RESULT_CRITICAL;
			if ( spellId ) then
				critString = TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL;
			end
			if ( resultStr ) then
				resultStr = resultStr.." "..critString;
			else
				resultStr = critString;
			end
		end
	end
 
	return resultStr;
end
_G.CombatLog_String_DamageResultString = CombatLog_String_DamageResultString
 
--
-- Get the appropriate raid icon for a unit
--
local function CombatLog_String_GetIcon ( unitFlags, direction )
 
	-- Check for an appropriate icon for this unit
	local raidTarget = bit_band(unitFlags, COMBATLOG_OBJECT_RAIDTARGET_MASK);
	if ( raidTarget == 0 ) then
		return "";
	end
 
	local iconString = "";
	local icon = nil;
	local iconBit = 0;
 
	if ( raidTarget == COMBATLOG_OBJECT_RAIDTARGET1 ) then
		icon = COMBATLOG_ICON_RAIDTARGET1;
		iconBit = COMBATLOG_OBJECT_RAIDTARGET1;
	elseif ( raidTarget == COMBATLOG_OBJECT_RAIDTARGET2 ) then
		icon = COMBATLOG_ICON_RAIDTARGET2;
		iconBit = COMBATLOG_OBJECT_RAIDTARGET2;
	elseif ( raidTarget == COMBATLOG_OBJECT_RAIDTARGET3 ) then
		icon = COMBATLOG_ICON_RAIDTARGET3;
		iconBit = COMBATLOG_OBJECT_RAIDTARGET3;
	elseif ( raidTarget == COMBATLOG_OBJECT_RAIDTARGET4 ) then
		icon = COMBATLOG_ICON_RAIDTARGET4;
		iconBit = COMBATLOG_OBJECT_RAIDTARGET4;
	elseif ( raidTarget == COMBATLOG_OBJECT_RAIDTARGET5 ) then
		icon = COMBATLOG_ICON_RAIDTARGET5;
		iconBit = COMBATLOG_OBJECT_RAIDTARGET5;
	elseif ( raidTarget == COMBATLOG_OBJECT_RAIDTARGET6 ) then
		icon = COMBATLOG_ICON_RAIDTARGET6;
		iconBit = COMBATLOG_OBJECT_RAIDTARGET6;
	elseif ( raidTarget == COMBATLOG_OBJECT_RAIDTARGET7 ) then
		icon = COMBATLOG_ICON_RAIDTARGET7;
		iconBit = COMBATLOG_OBJECT_RAIDTARGET7;
	elseif ( raidTarget == COMBATLOG_OBJECT_RAIDTARGET8 ) then
		icon = COMBATLOG_ICON_RAIDTARGET8;
		iconBit = COMBATLOG_OBJECT_RAIDTARGET8;
	end
&nbs