<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\..\FrameXML\UI.xsd">
<Script file="Blizzard_BattlefieldMinimap.lua"/>
<Frame name="BattlefieldMinimapUnitTemplate" inherits="WorldMapUnitTemplate" enableMouse="true" virtual="true" hidden="true">
<Size>
<AbsDimension x="12" y="12"/>
</Size>
<Scripts>
<OnEnter>
BattlefieldMinimapUnit_OnEnter(self);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnMouseUp>
MapUnit_OnMouseUp(button, "BattlefieldMinimapRaid", "BattlefieldMinimapParty");
</OnMouseUp>
</Scripts>
</Frame>
<Frame name="BattlefieldMinimapRaidUnitTemplate" inherits="BattlefieldMinimapUnitTemplate" virtual="true">
<Scripts>
<OnLoad>
self:SetFrameLevel(self:GetFrameLevel() + 1);
self.unit = "raid"..self:GetID();
getglobal(self:GetName().."Icon"):SetTexture("Interface\\WorldMap\\WorldMapPartyIcon");
</OnLoad>
</Scripts>
</Frame>
<Button name="BattlefieldMinimapTab" hidden="true" frameStrata="LOW" parent="UIParent" movable="true">
<Size>
<AbsDimension x="64" y="32"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\ChatFrame\ChatFrameTab">
<Size>
<AbsDimension x="16" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0.0" right="0.25" top="0.0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\ChatFrame\ChatFrameTab">
<Size>
<AbsDimension x="44" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.25" right="0.75" top="0.0" bottom="1.0"/>
</Texture>
<Texture name="$parentRight" file="Interface\ChatFrame\ChatFrameTab">
<Size>
<AbsDimension x="16" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.75" right="1.0" top="0.0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentFlash" hidden="true">
<Size>
<AbsDimension x="5" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft">
<Offset>
<AbsDimension x="0" y="-7"/>
</Offset>
</Anchor>
<Anchor point="RIGHT" relativeTo="$parentRight">
<Offset>
<AbsDimension x="0" y="-7"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD" setAllPoints="true"/>
</Layer>
</Layers>
</Frame>
<Frame name="$parentDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-80" y="-35"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<Scripts>
<OnLoad>
self:RegisterForClicks("LeftButtonDown", "LeftButtonUp", "RightButtonUp");
self:RegisterForDrag("LeftButton");
BattlefieldMinimapTab:SetAlpha(0);
</OnLoad>
<OnShow>
PanelTemplates_TabResize(self, 0);
</OnShow>
<OnClick>
BattlefieldMinimapTab_OnClick(self, button);
PlaySound("UChatScrollButton");
</OnClick>
<OnEnter>
GameTooltip_AddNewbieTip(self, BATTLEFIELDMINIMAP_OPTIONS_LABEL, 1.0, 1.0, 1.0, NEWBIE_TOOLTIP_BATTLEFIELDMINIMAP_OPTIONS, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnDragStart>
if ( BattlefieldMinimapOptions.locked ) then
return;
end
BattlefieldMinimap:StartMoving();
</OnDragStart>
<OnDragStop>
BattlefieldMinimap:StopMovingOrSizing();
</OnDragStop>
</Scripts>
<ButtonText name="$parentText" text="BATTLEFIELD_MINIMAP">
<Size>
<AbsDimension x="0" y="8"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</ButtonText>
<NormalFont style="GameFontNormalSmall"/>
<HighlightTexture file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft">
<Offset>
<AbsDimension x="0" y="-7"/>
</Offset>
</Anchor>
<Anchor point="RIGHT" relativeTo="$parentRight">
<Offset>
<AbsDimension x="0" y="-7"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
</Button>
<Frame name="BattlefieldMinimap" parent="UIParent" frameStrata="BACKGROUND" hidden="true">
<Size>
<AbsDimension x="225" y="150"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimapTab" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="BattlefieldMinimap1">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap2">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap1" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap3">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap2" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap4">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap3" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap5">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap6">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap5" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap7">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap6" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap8">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap7" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap9">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap10">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap9" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap11">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap10" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="BattlefieldMinimap12">
<Size>
<AbsDimension x="56" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="BattlefieldMinimap11" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture name="BattlefieldMinimapCorner" file="Interface\DialogFrame\UI-DialogBox-Corner">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="3"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture name="BattlefieldMinimapBackground" file="Interface\BattlefieldFrame\UI-BattlefieldMinimap-Border">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-12" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<!--
<Button name="BattlefieldMinimapResizeBottomRight">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="2" y="-3"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture>
<Color r="0" g="1" b="0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
BattlefieldMinimap:StartSizing("BOTTOMRIGHT");
BattlefieldMinimap.resizing = 1;
</OnMouseDown>
<OnMouseUp>
BattlefieldMinimap:StopMovingOrSizing();
BattlefieldMinimap.resizing = nil;
</OnMouseUp>
</Scripts>
</Button>
-->
<Button name="BattlefieldMinimapCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="2" y="7"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
SetCVar("showBattlefieldMinimap", "0");
HideUIPanel(self:GetParent());
WorldMapZoneMinimapDropDown_Update();
</OnClick>
</Scripts>
</Button>
<!-- Unit drop down for the Notify AFK -->
<Frame name="MapGroupDropDown" inherits="UIDropDownMenuTemplate" clampedToScreen="true" id="1" hidden="true" />
<Frame name="BattlefieldMinimapParty1" inherits="BattlefieldMinimapUnitTemplate" id="1"/>
<Frame name="BattlefieldMinimapParty2" inherits="BattlefieldMinimapUnitTemplate" id="2"/>
<Frame name="BattlefieldMinimapParty3" inherits="BattlefieldMinimapUnitTemplate" id="3"/>
<Frame name="BattlefieldMinimapParty4" inherits="BattlefieldMinimapUnitTemplate" id="4"/>
<Frame name="BattlefieldMinimapRaid1" inherits="BattlefieldMinimapRaidUnitTemplate" id="1"/>
<Frame name="BattlefieldMinimapRaid2" inherits="BattlefieldMinimapRaidUnitTemplate" id="2"/>
<Frame name="BattlefieldMinimapRaid3" inherits="BattlefieldMinimapRaidUnitTemplate" id="3"/>
<Frame name="BattlefieldMinimapRaid4" inherits="BattlefieldMinimapRaidUnitTemplate" id="4"/>
<Frame name="BattlefieldMinimapRaid5" inherits="BattlefieldMinimapRaidUnitTemplate" id="5"/>
<Frame name="BattlefieldMinimapRaid6" inherits="BattlefieldMinimapRaidUnitTemplate" id="6"/>
<Frame name="BattlefieldMinimapRaid7" inherits="BattlefieldMinimapRaidUnitTemplate" id="7"/>
<Frame name="BattlefieldMinimapRaid8" inherits="BattlefieldMinimapRaidUnitTemplate" id="8"/>
<Frame name="BattlefieldMinimapRaid9" inherits="BattlefieldMinimapRaidUnitTemplate" id="9"/>
<Frame name="BattlefieldMinimapRaid10" inherits="BattlefieldMinimapRaidUnitTemplate" id="10"/>
<Frame name="BattlefieldMinimapRaid11" inherits="BattlefieldMinimapRaidUnitTemplate" id="11"/>
<Frame name="BattlefieldMinimapRaid12" inherits="BattlefieldMinimapRaidUnitTemplate" id="12"/>
<Frame name="BattlefieldMinimapRaid13" inherits="BattlefieldMinimapRaidUnitTemplate" id="13"/>
<Frame name="BattlefieldMinimapRaid14" inherits="BattlefieldMinimapRaidUnitTemplate" id="14"/>
<Frame name="BattlefieldMinimapRaid15" inherits="BattlefieldMinimapRaidUnitTemplate" id="15"/>
<Frame name="BattlefieldMinimapRaid16" inherits="BattlefieldMinimapRaidUnitTemplate" id="16"/>
<Frame name="BattlefieldMinimapRaid17" inherits="BattlefieldMinimapRaidUnitTemplate" id="17"/>
<Frame name="BattlefieldMinimapRaid18" inherits="BattlefieldMinimapRaidUnitTemplate" id="18"/>
<Frame name="BattlefieldMinimapRaid19" inherits="BattlefieldMinimapRaidUnitTemplate" id="19"/>
<Frame name="BattlefieldMinimapRaid20" inherits="BattlefieldMinimapRaidUnitTemplate" id="20"/>
<Frame name="BattlefieldMinimapRaid21" inherits="BattlefieldMinimapRaidUnitTemplate" id="21"/>
<Frame name="BattlefieldMinimapRaid22" inherits="BattlefieldMinimapRaidUnitTemplate" id="22"/>
<Frame name="BattlefieldMinimapRaid23" inherits="BattlefieldMinimapRaidUnitTemplate" id="23"/>
<Frame name="BattlefieldMinimapRaid24" inherits="BattlefieldMinimapRaidUnitTemplate" id="24"/>
<Frame name="BattlefieldMinimapRaid25" inherits="BattlefieldMinimapRaidUnitTemplate" id="25"/>
<Frame name="BattlefieldMinimapRaid26" inherits="BattlefieldMinimapRaidUnitTemplate" id="26"/>
<Frame name="BattlefieldMinimapRaid27" inherits="BattlefieldMinimapRaidUnitTemplate" id="27"/>
<Frame name="BattlefieldMinimapRaid28" inherits="BattlefieldMinimapRaidUnitTemplate" id="28"/>
<Frame name="BattlefieldMinimapRaid29" inherits="BattlefieldMinimapRaidUnitTemplate" id="29"/>
<Frame name="BattlefieldMinimapRaid30" inherits="BattlefieldMinimapRaidUnitTemplate" id="30"/>
<Frame name="BattlefieldMinimapRaid31" inherits="BattlefieldMinimapRaidUnitTemplate" id="31"/>
<Frame name="BattlefieldMinimapRaid32" inherits="BattlefieldMinimapRaidUnitTemplate" id="32"/>
<Frame name="BattlefieldMinimapRaid33" inherits="BattlefieldMinimapRaidUnitTemplate" id="33"/>
<Frame name="BattlefieldMinimapRaid34" inherits="BattlefieldMinimapRaidUnitTemplate" id="34"/>
<Frame name="BattlefieldMinimapRaid35" inherits="BattlefieldMinimapRaidUnitTemplate" id="35"/>
<Frame name="BattlefieldMinimapRaid36" inherits="BattlefieldMinimapRaidUnitTemplate" id="36"/>
<Frame name="BattlefieldMinimapRaid37" inherits="BattlefieldMinimapRaidUnitTemplate" id="37"/>
<Frame name="BattlefieldMinimapRaid38" inherits="BattlefieldMinimapRaidUnitTemplate" id="38"/>
<Frame name="BattlefieldMinimapRaid39" inherits="BattlefieldMinimapRaidUnitTemplate" id="39"/>
<Frame name="BattlefieldMinimapRaid40" inherits="BattlefieldMinimapRaidUnitTemplate" id="40"/>
<Frame name="BattlefieldMinimapCorpse" inherits="WorldMapCorpseTemplate"/>
<Frame name="BattlefieldMinimapFlag1" inherits="WorldMapFlagTemplate" id="1">
<Size>
<AbsDimension x="18" y="18"/>
</Size>
</Frame>
<Frame name="BattlefieldMinimapFlag2" inherits="WorldMapFlagTemplate" id="2">
<Size>
<AbsDimension x="18" y="18"/>
</Size>
</Frame>
</Frames>
<Scripts>
<OnLoad>
BattlefieldMinimap_OnLoad(self);
</OnLoad>
<OnShow>
SetMapToCurrentZone();
BattlefieldMinimap_Update();
BattlefieldMinimap_SetOpacity(BattlefieldMinimapOptions.opacity);
BattlefieldMinimapTab:Show();
</OnShow>
<OnHide>
BattlefieldMinimapTab:Hide();
</OnHide>
<OnEvent>
BattlefieldMinimap_OnEvent(self, event, ...);
</OnEvent>
<OnUpdate>
BattlefieldMinimap_OnUpdate(self, elapsed);
</OnUpdate>
</Scripts>
</Frame>
</Ui>