function SetItemButtonCount(button, count) if ( not button ) then return; end if ( not count ) then count = 0; end button.count = count; if ( count > 1 or (button.isBag and count > 0) ) then if ( count > 999 ) then count = "*"; end getglobal(button:GetName().."Count"):SetText(count); getglobal(button:GetName().."Count"):Show(); else getglobal(button:GetName().."Count"):Hide(); end end function SetItemButtonStock(button, numInStock) if ( not button ) then return; end if ( not numInStock ) then numInStock = ""; end button.numInStock = numInStock; if ( numInStock > 0 ) then getglobal(button:GetName().."Stock"):SetFormattedText(MERCHANT_STOCK, numInStock); getglobal(button:GetName().."Stock"):Show(); else getglobal(button:GetName().."Stock"):Hide(); end end function SetItemButtonTexture(button, texture) if ( not button ) then return; end if ( texture ) then getglobal(button:GetName().."IconTexture"):Show(); else getglobal(button:GetName().."IconTexture"):Hide(); end getglobal(button:GetName().."IconTexture"):SetTexture(texture); end function SetItemButtonTextureVertexColor(button, r, g, b) if ( not button ) then return; end getglobal(button:GetName().."IconTexture"):SetVertexColor(r, g, b); end function SetItemButtonDesaturated(button, desaturated, r, g, b) if ( not button ) then return; end local icon = getglobal(button:GetName().."IconTexture"); if ( not icon ) then return; end local shaderSupported = icon:SetDesaturated(desaturated); if ( not desaturated ) then r = 1.0; g = 1.0; b = 1.0; elseif ( not r or not shaderSupported ) then r = 0.5; g = 0.5; b = 0.5; end icon:SetVertexColor(r, g, b); end function SetItemButtonNormalTextureVertexColor(button, r, g, b) if ( not button ) then return; end getglobal(button:GetName().."NormalTexture"):SetVertexColor(r, g, b); end function SetItemButtonNameFrameVertexColor(button, r, g, b) if ( not button ) then return; end getglobal(button:GetName().."NameFrame"):SetVertexColor(r, g, b); end function SetItemButtonSlotVertexColor(button, r, g, b) if ( not button ) then return; end getglobal(button:GetName().."SlotTexture"):SetVertexColor(r, g, b); end function HandleModifiedItemClick(link) if ( IsModifiedClick("CHATLINK") ) then if ( ChatEdit_InsertLink(link) ) then return true; end end if ( IsModifiedClick("DRESSUP") ) then DressUpItemLink(link); return true; end return false; end